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notable changes: - depth/stencil images are now regular gl textures - SG_PIXELFORMAT_DEPTH now resolves to GL_DEPTH_COMPONENT32F - sg_gl_context_desc and sg_desc.gl removed - in sg_begin_pass() only use glClearBuffer functions - in sg_end_pass() MSAA resolve now does glInvalidateFramebuffer() on the MSAA buffer - sg_features: instancing, multiple_render_targets, msaa_render_targets, imagetype_3d, imagetype_array removed - sapp_desc.gl_force_gles2 removed - sapp_gles2() function removed - any GLES3-to-GLES2 fallbacks removed
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