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A Pedestrian's Tragedy

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A road crossing game developed with OpenGL & FMOD on C++.

Features

  • Trees will appear randomly on pavements, they will block agent's movement.
  • Agent will move with a smooth animation instead of teleporting to target location.
  • Picked coins will fly onto score text at the corner of screen with increasing scale. Idle coins on game world will animate from left to right slowly. Also, a feedback text will appear at the top of picked coin.
  • If a car/truck hits to agent, agent will be driven away to hit direction with a sound effect. After this, view will zoom at agent, and a paraphrase will apper at the top of agent.
  • Spawned cars/trucks will sense each other. They will slow down after getting too close to other cars/trucks.
  • Cars/Trucks will sense agent if it's too close to front side of car/truck. They will honk their horn to agent with %50 chance.
  • Initial velocity of spawned cars/trucks will increase as the time goes by.

Environment Setup

  • Solution is created with Visual Studio 2017.

  • It's assumed that OpenGL, FreeGLUT and Windows SDK 8.1 is already installed correctly on the system. This guide can be followed to get your dev. environment ready: http://www.cs.uky.edu/~cheng/cs633/OpenGLInstallGuideWindows.pdf

  • Project must be compiled on x86 mode.

  • If a standalone exe is needed, media folder and fmod.dll should be on same directory with exe file.

Game Rules

  • Player can't go back from it's current direction. If so, game is over immediately.
  • If agent collides with any of car/truck in game world, game is over immediately.
  • If agent collides with any coin in game world, score will increse by 5.
  • Each move on direction of agent will increase score by 1.
  • On each 2000th frame of game, pawns will spawn with higher speeds. In other words, difficulty will increase as time goes by.
  • Game will continue until agent dies, or tries to go wrong direction.
  • Agent cannot pass through center of the trees on pavements.

Controls

  • Arrow Keys -> Movement
  • q -> Quit from game
  • Middle Mouse Button -> Pause Game
  • Left Mouse Button -> (If paused) Continue game
  • Right Mouse Button -> (If paused) Advance game by 1 frame

Licence

Copyright (C) 2017-2018 Doğa Can YANIKOĞLU

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/

Contributing

Contributors are encouraged to fork this repository and issue pull requests.