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Add axes_2d gizmo. #12334

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33 changes: 32 additions & 1 deletion crates/bevy_gizmos/src/arrows.rs
Expand Up @@ -8,7 +8,7 @@ use bevy_color::{
palettes::basic::{BLUE, GREEN, RED},
Color,
};
use bevy_math::{Quat, Vec2, Vec3};
use bevy_math::{Quat, Vec2, Vec3, Vec3Swizzles};
use bevy_transform::TransformPoint;

/// A builder returned by [`Gizmos::arrow`] and [`Gizmos::arrow_2d`]
Expand Down Expand Up @@ -162,4 +162,35 @@ impl<'w, 's, T: GizmoConfigGroup> Gizmos<'w, 's, T> {
self.arrow(start, end_y, GREEN);
self.arrow(start, end_z, BLUE);
}

/// Draw a set of axes local to the given transform (`transform`), with length scaled by a factor
/// of `base_length`.
///
/// This should be called for each frame the axes need to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_ecs::prelude::*;
/// # use bevy_transform::components::Transform;
/// # #[derive(Component)]
/// # struct AxesComponent;
/// fn draw_axes_2d(
/// mut gizmos: Gizmos,
/// query: Query<&Transform, With<AxesComponent>>,
/// ) {
/// for &transform in &query {
/// gizmos.axes_2d(transform, 1.);
/// }
/// }
/// # bevy_ecs::system::assert_is_system(draw_axes_2d);
/// ```
pub fn axes_2d(&mut self, transform: impl TransformPoint, base_length: f32) {
let start = transform.transform_point(Vec3::ZERO);
let end_x = transform.transform_point(base_length * Vec3::X);
let end_y = transform.transform_point(base_length * Vec3::Y);

self.arrow_2d(start.xy(), end_x.xy(), RED);
self.arrow_2d(start.xy(), end_y.xy(), GREEN);
}
}