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Remove Related to build systems or continuous integration
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Blocked
This cannot more forward until something else changes
X-Uncontroversial
This work is generally agreed upon
check-cfg
when Rust 1.80 is released
A-Build-System
#13268
opened May 7, 2024 by
BD103
Mesh2d improvements tracking issues
C-Tracking-Issue
An issue that collects information about a broad development initiative
#13265
opened May 6, 2024 by
IceSentry
7 tasks
PlaneMeshBuilder
should include a configurable amount of subdivision for the mesh
C-Enhancement
#13258
opened May 6, 2024 by
EmiOnGit
Removing image crate from wasm builds
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
O-Web
Specific to web (WASM) builds
S-Blocked
This cannot more forward until something else changes
X-Contentious
There are nontrivial implications that should be thought through
#13247
opened May 5, 2024 by
valaphee
Make A new feature
D-Domain-Agnostic
Can be tackled by anyone with generic programming or Rust skills
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
bevy_time
optionally depend on bevy_reflect
C-Enhancement
#13246
opened May 5, 2024 by
notmd
Bevy can't render default shapes if An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
bevy_render
has shader_format_glsl
enabled.
C-Bug
#13232
opened May 4, 2024 by
jimvdl
Window despawns during Update schedule
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13231
opened May 4, 2024 by
gcx11
bevy_reflect::List::iter wraps silently on release
A-Reflection
Runtime information about types
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Uncontroversial
This work is generally agreed upon
#13230
opened May 4, 2024 by
TheNeikos
Allow external plugins to intervene more deeply in the rendering process of Sprite (Mesh2d).
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#13229
opened May 4, 2024 by
443eb9
duplicate_vertices silently consumes indices
C-Docs
An addition or correction to our documentation
S-Needs-Triage
This issue needs to be labelled
#13228
opened May 4, 2024 by
tbillington
Fluent builder methods for bevy_reflect ParsedPaths.
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#13227
opened May 4, 2024 by
viridia
TrackedRenderPass::wgpu_pass may compromize invariants
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13225
opened May 4, 2024 by
fintelia
[f32; 4]
conversions missing from bevy_color
A-Color
Please re-export IntoDynamicImageError as public
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#13222
opened May 3, 2024 by
stinkytoe
Implement all non-trivial color traits on Color spaces and color math
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Contentious
There are nontrivial implications that should be thought through
Color
type
A-Color
Tracking Issue: Curves Working Group Tasks
A-Animation
Make things move and change over time
A-Color
Color spaces and color math
A-Math
Fundamental domain-agnostic mathematical operations
C-Tracking-Issue
An issue that collects information about a broad development initiative
#13213
opened May 3, 2024 by
mweatherley
18 tasks
ColorMaterial::emissive
field should use LinearRgba
A-Rendering
#13212
opened May 3, 2024 by
alice-i-cecile
macos: app hangs after pressing window close button
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
Add a Color spaces and color math
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Uncontroversial
This work is generally agreed upon
Gray
color trait
A-Color
#13206
opened May 3, 2024 by
alice-i-cecile
Create alias to Related to build systems or continuous integration
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
ci
tool
A-Build-System
#13197
opened May 3, 2024 by
BD103
Sending a Player input via keyboard, mouse, gamepad, and more
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
X-Uncontroversial
This work is generally agreed upon
GamepadButtonChangedEvent
but Axis<GamepadButton>
is not changed
A-Input
#13195
opened May 3, 2024 by
Shute052
Allow Bevy windows to be spawned as a child of an existing window
A-Windowing
Platform-agnostic interface layer to run your app in
C-Enhancement
A new feature
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#13194
opened May 3, 2024 by
vveisard
Asset Server incorrectly parsing files with # in their name
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#13192
opened May 3, 2024 by
thebluefish
Cleanup: derive trait implementations on cubic spline structs
A-Math
Fundamental domain-agnostic mathematical operations
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#13190
opened May 2, 2024 by
mweatherley
Cleanup: Fundamental domain-agnostic mathematical operations
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
Reflect
on bevy_math
's curve structs
A-Math
#13189
opened May 2, 2024 by
mweatherley
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