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PBR: use attenuation instead of base_color for attenuation #12266

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mockersf
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@mockersf mockersf commented Mar 2, 2024

Objective

Solution

  • Fix it

@mockersf mockersf added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen labels Mar 2, 2024
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Mar 2, 2024
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Merging as trivial. Thank you <3

@alice-i-cecile alice-i-cecile added this pull request to the merge queue Mar 2, 2024
Merged via the queue into bevyengine:main with commit 04ec105 Mar 2, 2024
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spectria-limina pushed a commit to spectria-limina/bevy that referenced this pull request Mar 9, 2024
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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