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bloom: use emissive instead of base_color for emissive #12220

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mockersf
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@mockersf mockersf commented Mar 1, 2024

Objective

Solution

  • Fix a copy paste mistake and use emissive for the emissive

@mockersf mockersf added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen labels Mar 1, 2024
@rparrett
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rparrett commented Mar 1, 2024

This explains a lot of the subtle visual changes after #12163 -- all materials have become slightly emissive!

Good catch.

@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Mar 1, 2024
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Mar 1, 2024
Merged via the queue into bevyengine:main with commit 4aca55d Mar 1, 2024
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spectria-limina pushed a commit to spectria-limina/bevy that referenced this pull request Mar 9, 2024
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# Objective

- bloom is not working anymore in 3d after
bevyengine#12163

## Solution

- Fix a copy paste mistake and use emissive for the emissive
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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4 participants