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Update README.md #5083

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8 changes: 4 additions & 4 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@ boilerplate required to get running across platforms including mobile, desktop,

:heart: **Declarative HTML**: HTML is easy to read and copy-and-paste. Since
A-Frame can be used from HTML, A-Frame is accessible to everyone: web
developers, VR enthusiasts, educators, artists, makers, kids.
developers, VR enthusiasts, educators, artists, makers, and kids.

:electric_plug: **Entity-Component Architecture**: A-Frame is a powerful
framework on top of three.js, providing a declarative, composable, reusable
Expand All @@ -88,15 +88,15 @@ interactive WebVR experiences.

:globe_with_meridians: **Cross-Platform**: Build VR applications for Vive,
Rift, Daydream, GearVR, and Cardboard. Don't have a headset or controllers? No
problem! A-Frame still works on standard desktop and smartphones.
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when talking about software. we usually say this software is made for desktop and mobile. Singular is usually used.

problem! A-Frame still works on standard desktops and smartphones.

:mag: **Visual Inspector**: A-Frame provides a built-in visual 3D inspector
with a workflow similar to a browser's developer tools and interface similar to
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interface as in software interface is singular

with a workflow similar to a browser's developer tools and interfaces similar to
Unity. Open up any A-Frame scene and hit `<ctrl> + <alt> + i`.

:runner: **Features**: Hit the ground running with A-Frame's built-in
components such as geometries, materials, lights, animations, models,
raycasters, shadows, positional audio, tracked controllers. Get even further
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When a list is not exhaustive. Do you think the use of and can be confusing?

raycasters, shadows, positional audio, and tracked controllers. Get even further
with community components such as particle systems, physics, multiuser, oceans,
mountains, speech recognition, or teleportation!

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