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This project is an exercise in reinforcement learning as part of the Machine Learning Engineer Nanodegree from Udacity. The idea behind this project is to teach a simulated quadcopter how to perform some activities.

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Quadcopter Project

This project is an exercise in reinforcement learning as part of the Machine Learning Engineer Nanodegree from Udacity. The idea behind this project is to teach a simulated quadcopter how to perform some activities. I have chosen to teach it two tasks: Take off and maintain position (or hover).

Concept

The agent is based on the theory in the Deep Deterministic Policy Gradient (DDPG), specifically the concepts from this paper: https://arxiv.org/abs/1509.02971. This method is a special variant of Actor-Critic learning.

Running the code

To run the code, you can use anaconda. Create an environment as follows:

conda create --name quadcopter python=3

To use the environment, execute the following:

For mac / linux:

source activate quadcopter

For windows:

activate quadcopter

Afterwards, install the requirements as follows:

conda install numpy matplotlib jupyter notebook

Notes

The base code provided for this project is taken from the Nanodegree sessions.

About

This project is an exercise in reinforcement learning as part of the Machine Learning Engineer Nanodegree from Udacity. The idea behind this project is to teach a simulated quadcopter how to perform some activities.

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