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tristan edited this page Sep 19, 2018 · 1 revision

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Angular velocity servo motion actuator

The servo control motion actuator now have an option to control either linear or angular velocity via force or torque. The option in UI looks as follow:

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See also: #3ca1d2d.

Clean up and refactors

  • Use C++11 range loop. (see #e817e15)
  • Cleanup BL_BlenderDataConversion.[cpp/h]. (see #f6114dc)
  • Implement RAS_MeshObject::GetMeshMaterialList for loop. (see #4c205f7)
  • Replace KX_Gameobject::GetMesh[Count] by KX_GameObject::GetMeshList. (see #ea98288)
  • Minor BL_ArmatureObject cleanup. (see #ccbfab0)
  • Use member function in RAS_BaseNode instead of std::function. (see #b130ed1)
  • Rename KX_SG_* classes to KX_*. (see #2b8f791)
  • Cleanup KX_NodeRelationships.[h/cpp] and KX_BoneParentNodeRelationship.[h/cpp]. (see #6bc01d4)
  • Move ReplaceMesh in KX_GameObject. (see #6f2cd85)
  • Prefix by EXP_ classes and globals functions from Expressions/. (see #fd26767)
  • Replace KX_SCA_ prefix by KX_. (see #b0272cb)
  • Cleanup KX_ObjectActuator.[h/cpp]. (see #846d96f)
  • Cleanup SCA_IObject.[h/cpp]. (see #32dd421)
  • Implement python component manager. (see #76aff7a)
  • Use raw std::vector instead of EXP_ListValue for KX_GameObject::GetChildren. (see #53ed0c4)
  • Simplify EXP_Value properties and error flag. (see #80a07ec)
  • Implement std::vector remove and add utilities. (see #c2319e3)

Bugs fixed

  • Fix image tile animation. (see #6f8e987)
  • Fix group object duplication. (see #edeaad6)
  • Don't make mist enable uniform constant. (see #9a77819)
  • Fix deformer conversion. (see #1ab4c09)
  • Fix invalid scene add. (see #9dd7a65)
  • Fix physics shape reinstancing. (see #f1cef71)
  • Fix uninitialized polygon centers. (see #f2ab1c6)
  • Fix blender deformer. (see #050eea1)
  • Fix deformer creation. (see #a84a3b1)
  • Fix general render area dimensions. (see #5a4d5d3)
  • Fix angular velocity motion servo with little objects. (see #3d2e0c7)
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