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Ingo Hoffmann edited this page May 12, 2025 · 18 revisions

Introduction

Here I describe my workflow as a hobbyist and solo developer to create a computer game. I cover the steps from planning to programming to creating visual assets and music and sound. Since I am a beginner I followed along a tutorial. I changed the code a bit and instead of using provided assets I recreated most of the assets with my own tools.

I work on a Mac.

Since I love animation I want to try to create all player animations with my existing software. So the whole project is about programming, drawing, animating and some good practices for work organisation.

I am still a little undecided if I should create the animations in Godot or in my animation software. In this project I started with creating the graphics and animations in Moho and exporting everything as image sequences. These were be imported in Godot and played as AnimatedSprites.

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