Releases: Southclaws/ScavengeSurvive
Scavenge and Survive - stable release #04
Important: This release includes a lot of restructuring of directories in ./scriptfiles/
:
- Contents of
SSS/
have been lowercased SSS/Logs/
has been moved to the./scriptfiles/
root and lowercasedSSS/
has been renamed todata/
Vehicles/carmour/
has been moved to the./scriptfiles/
rootVehicles/
has been renamed tovspawn/
My advice for upgrading is to rename your scriptfiles/
directory to something else, run the server and allow it to automatically create the new directory structure then manually move the contents to the new structure.
- Added in-world construction system
- Finished workbench
- Added liquid crafting system
- Added HoldActions for all explosives
- Added Scrap Machine
- Added Metal Refining Machine
- Added multi-language feature - working on Potuguese
- Updated YSI to 4.0
- Added choppable trees (with chainsaw) thanks to @kadaradam
- Added a locator item thanks to @kadaradam
- Many more stability updates and bug fixes
- Added a collection of useful Python scripts
Scavenge and Survive - stable release #03
Been a while since a release tag! This release contains a lot of commits so not everything will be covered here but this version is a stable point to get started with the codebase because some larger changes are coming in the next few commits which people will likely have trouble with; said people can use this version instead.
Major additions:
2016:
- Added a GPL license!
- Added a liquid/food subtype crafting system
- Recreated all San Fierro loot spawns
- 70 new item types (not all of them have uses yet)
- Finalised plant pot functionality
2015:
- Added unique vehicles
- Addressed load sequence lag/disconnect issues (added load progress client messages)
- Added a lock item for locking boats and bikes
- Finalised trailer code and fixed sync issues
- Overhauled tutorial to be quicker, simpler and easier to complete
2014:
- Revamped damage system to have less RNG and blood-loss-on-hit
- Changed item sizes to better reflect real life while not restraining gameplay too much
- Implemented bleeding-slow-rate to simulate blood pressure lowering over time
Roadmap for next release:
Scavenge and Survive - stable release #02
Major internal update, not much end-user content.
Minor additions:
- Updated many admin tools
- Improved and added logging for many features
- Simplified code for spawning, death, character creation and logging in
Major additions:
- Implemented modio for all item/data storage
- Updated SIF and made use of new features such as item array data and item lists
- Rewritten weapon code so weapons act more like items
Roadmap for next release:
- Overhaul damage system (according to this)
- Build alternative vehicle index module
Scavenge and Survive - stable release #01
This release has been created as a stable fallback point for the script. As far as I know, this version works pretty well with only some minor bugs.