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Releases: Southclaws/ScavengeSurvive

Scavenge and Survive - stable release #04

20 May 21:23
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Important: This release includes a lot of restructuring of directories in ./scriptfiles/:

  • Contents of SSS/ have been lowercased
  • SSS/Logs/ has been moved to the ./scriptfiles/ root and lowercased
  • SSS/ has been renamed to data/
  • Vehicles/carmour/ has been moved to the ./scriptfiles/ root
  • Vehicles/ has been renamed to vspawn/

My advice for upgrading is to rename your scriptfiles/ directory to something else, run the server and allow it to automatically create the new directory structure then manually move the contents to the new structure.

  • Added in-world construction system
  • Finished workbench
  • Added liquid crafting system
  • Added HoldActions for all explosives
  • Added Scrap Machine
  • Added Metal Refining Machine
  • Added multi-language feature - working on Potuguese
  • Updated YSI to 4.0
  • Added choppable trees (with chainsaw) thanks to @kadaradam
  • Added a locator item thanks to @kadaradam
  • Many more stability updates and bug fixes
  • Added a collection of useful Python scripts

Scavenge and Survive - stable release #03

07 Mar 18:23
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Been a while since a release tag! This release contains a lot of commits so not everything will be covered here but this version is a stable point to get started with the codebase because some larger changes are coming in the next few commits which people will likely have trouble with; said people can use this version instead.

Major additions:

2016:

  • Added a GPL license!
  • Added a liquid/food subtype crafting system
  • Recreated all San Fierro loot spawns
  • 70 new item types (not all of them have uses yet)
  • Finalised plant pot functionality

2015:

  • Added unique vehicles
  • Addressed load sequence lag/disconnect issues (added load progress client messages)
  • Added a lock item for locking boats and bikes
  • Finalised trailer code and fixed sync issues
  • Overhauled tutorial to be quicker, simpler and easier to complete

2014:

  • Revamped damage system to have less RNG and blood-loss-on-hit
  • Changed item sizes to better reflect real life while not restraining gameplay too much
  • Implemented bleeding-slow-rate to simulate blood pressure lowering over time

Roadmap for next release:

  • In-world construction crafting (#129)
  • New stock building interiors (#176)
  • New defence system (#123)
  • Material mining and resource economy features

Scavenge and Survive - stable release #02

31 May 10:39
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Major internal update, not much end-user content.

Minor additions:

  • Updated many admin tools
  • Improved and added logging for many features
  • Simplified code for spawning, death, character creation and logging in

Major additions:

  • Implemented modio for all item/data storage
  • Updated SIF and made use of new features such as item array data and item lists
  • Rewritten weapon code so weapons act more like items

Roadmap for next release:

Scavenge and Survive - stable release #01

02 Mar 15:04
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This release has been created as a stable fallback point for the script. As far as I know, this version works pretty well with only some minor bugs.