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Releases: Southclaws/ScavengeSurvive

16-W25 build 1063 hotfix

23 Jun 10:00
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16-W25 build 1062 hotfix

22 Jun 21:40
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16-W25 build 1061

21 Jun 18:50
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Full changelog: Southclaw/ScavengeSurvive@1054...1061
Highlights:

  • Moved languages directory to scriptfiles
  • Added tickrate to versionstring
  • Fixed liquid-weapon ammunition issues
  • Fixed item sizes for some new items

16-W24 build 1054

15 Jun 10:32
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Full changelog: https://github.com/Southclaw/ScavengeSurvive/compare/1042..1054
Highlights:

  • Liquid containers fully integrated with other systems (kadaradam)
  • Fixed keypad hack issues
  • Added French language (Eidorian)
  • Added in-game credits command which shows list of contributors

16-W23 build 1042 hotfix

09 Jun 14:25
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Fixed crafting checks being inverted resulting in workbench/construct recipes working in inventories/bags and regular recipes not working at all.

Also possible addressed a rare issue related to destroyed items invalidating future OnPlayerUseItem calls by adding a hook-break-return.

16-W23 build 1039

09 Jun 13:21
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Full changelog: Southclaw/ScavengeSurvive@16-W21-hotfix-3...1039
Highlights:

  • Seeds now show their amount and seed type
  • Fully implemented liquid container system proposed in #235
  • Added new liquid item support to plantpots
  • Added new liquid item support to fuel so any liquid item can be now filled with petrol (not just petrol can)
  • Added amount labels to fuel outlets

This release also adds build numbers. As you have probably noticed, the versioning system also uses this. The build is also displayed in-game and stored in a file called BUILD_NUMBER. It's very important that you DO NOT use the build script provided since this increments the build number unless you plan to fully diverge from the master branch for good and handle your own builds.

The reason for the build number existing in-game is so I (or other developers) can see exactly which version of the gamemode you're using which helps with tracking and fixing bugs.

16-W21-hotfix-3

27 May 10:56
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16-W21-hotfix-2

26 May 20:06
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16-W21-hotfix-1

25 May 21:01
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  • Fixed planting explosives at defences with keypads. Sometimes the defence button would stop the planting of the explosive by displaying the keypad UI, now the keypad UI will only display if the player is holding no items. This is only a temporary fix however, since it's not ideal to have to drop your items every time you want to open a defence door so in light of this problem, an update to explosives (#238) will add a function to check if an item is an explosive type and this will be used to block the keypad UI only if the player is holding an explosive.
  • Removed the obnoxious 4 line copyright message from OnPlayerConnect. It's now just a one-line copyright message since I admit the previous one was a bit overkill for what it was there to achieve.

16-W21

25 May 10:43
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Full changelog: Southclaw/ScavengeSurvive@16-W20...16-W21
Highlights:

  • Workbenches stabilised
  • Craft-Construct issues fixed
  • "Hold F to pickup" item bugs fixed, code generalised with SIF
  • Tree updates: More customisability with the ability to set the harvest item and harvest result
  • Campfires can now be constructed in-world with logs or with a crowbar on two boxes
  • Fixed hats and masks
  • Loot spawns have been updated with all new useful items
  • Added two new safebox items: Briefcase and Holdall
  • Updated hunger bar (finally!) to use http://github.com/Southclaw/progress2