This is a template project helps gamedev who wish to implement retro DOS console feature in their game project. The project also enable developer to create custom command and accept args as parameters.
Head to Scenes/TerminalScene.unity and Play.
Head to _Projects/Scripts/BaseCommand.cs and _Projects/Scripts/Interfaces/ICommand for more information.
- Currently the system is using 
Input.inputString. This works for Desktop and I haven't tested that on devices does not have a physical keyboard. You may consider modifyingHandleInputfunction inSimpleTerminal.csto suit your needs. A possible idea is to use a InputField. - The cursor may not be 100% identical to the one in the real console. Normally, when you use arrow key to move cursor, the cursor symbol (which is 
_) should be under the character. Right now, it'sc_lear. 
Note
This project uses MorePerfectDOS VGA font for achieving retro visual. A huge thanks to the creator.
