In this project I am building ray tracing in Rust by following the “Ray Tracing in One Weekend Series” by Peter Shirley, Trevor David Black and Steve Hollasch.
First I adapted the Ray Tracing in One Weekend project using Rust. This yielded this final render as result.
After that I adapted Ray Tracing: The Next Week, the next book in the series. The result was a final scene to test all newly implemented features.