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Ray Tracing using Rust

In this project I am building ray tracing in Rust by following the “Ray Tracing in One Weekend Series” by Peter Shirley, Trevor David Black and Steve Hollasch.

Ray Tracing in One Weekend

First I adapted the Ray Tracing in One Weekend project using Rust. This yielded this final render as result.

Final Render

Ray Tracing: The Next Week

After that I adapted Ray Tracing: The Next Week, the next book in the series. The result was a final scene to test all newly implemented features.

Final Scene

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Ray Tracing built in Rust

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