Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix hazard removal while iterating #536

Merged
merged 1 commit into from
Mar 22, 2019
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
17 changes: 9 additions & 8 deletions game/state/battle/battle.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1326,7 +1326,7 @@ sp<BattleHazard> Battle::placeHazard(GameState &state, StateRef<Organisation> ow
LogWarning(
"Ensure we are not putting out a fire that is attached to a feature!");
}
existingHazard->die(state, false);
existingHazard->dieAndRemove(state, false);
}
}
map->addObjectToMap(hazard);
Expand Down Expand Up @@ -1671,8 +1671,10 @@ void Battle::update(GameState &state, unsigned int ticks)
Trace::start("Battle::update::hazards->update");
for (auto it = this->hazards.begin(); it != this->hazards.end();)
{
auto d = *it++;
d->update(state, ticks);
if ((*it)->update(state, ticks))
it = hazards.erase(it);
else
++it;
}
Trace::end("Battle::update::hazards->update");
Trace::start("Battle::update::explosions->update");
Expand Down Expand Up @@ -1844,11 +1846,10 @@ void Battle::updateTBEnd(GameState &state)
Trace::start("Battle::updateTBEnd::hazards->update");
for (auto it = this->hazards.begin(); it != this->hazards.end();)
{
auto d = *it++;
if (d->ownerOrganisation == currentActiveOrganisation)
{
d->updateTB(state);
}
if ((*it)->ownerOrganisation == currentActiveOrganisation && (*it)->updateTB(state))
it = hazards.erase(it);
else
++it;
}
Trace::end("Battle::updateTBEnd::hazards->update");
Trace::start("Battle::updateTBEnd::items->update");
Expand Down
27 changes: 16 additions & 11 deletions game/state/battle/battlehazard.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -37,8 +37,6 @@ BattleHazard::BattleHazard(GameState &state, StateRef<DamageType> damageType, bo
void BattleHazard::die(GameState &state, bool violently)
{
auto this_shared = shared_from_this();
state.current_battle->hazards.erase(this_shared);

tileObject->removeFromMap();
tileObject.reset();

Expand All @@ -54,6 +52,11 @@ void BattleHazard::die(GameState &state, bool violently)
dtSmoke->hazardType->getLifetime(state), power, 6);
}
}
void BattleHazard::dieAndRemove(GameState &state, bool violently)
{
die(state, violently);
state.current_battle->hazards.erase(shared_from_this());
}

bool BattleHazard::expand(GameState &state, const TileMap &map, const Vec3<int> &to, unsigned ttl,
bool fireSmoke)
Expand Down Expand Up @@ -215,7 +218,7 @@ bool BattleHazard::expand(GameState &state, const TileMap &map, const Vec3<int>
{
if (replaceWeaker)
{
existingHazard->die(state, false);
existingHazard->dieAndRemove(state, false);
}
state.current_battle->placeHazard(
state, ownerOrganisation, ownerUnit, spreadDamageType, {to.x, to.y, to.z},
Expand Down Expand Up @@ -426,7 +429,7 @@ void BattleHazard::applyEffect(GameState &state)
}
}

void BattleHazard::updateInner(GameState &state, unsigned int ticks)
bool BattleHazard::updateInner(GameState &state, unsigned int ticks)
{
nextUpdateTicksAccumulated += ticks;
while (nextUpdateTicksAccumulated >= TICKS_PER_HAZARD_UPDATE)
Expand Down Expand Up @@ -458,8 +461,8 @@ void BattleHazard::updateInner(GameState &state, unsigned int ticks)
}
if (age >= 130)
{
die(state);
return;
die(state, true);
return true;
}
}
else
Expand All @@ -476,14 +479,15 @@ void BattleHazard::updateInner(GameState &state, unsigned int ticks)
}
if (age >= lifetime)
{
die(state);
return;
die(state, true);
return true;
}
}
}
return false;
}

void BattleHazard::update(GameState &state, unsigned int ticks)
bool BattleHazard::update(GameState &state, unsigned int ticks)
{
bool realTime = state.current_battle->mode == Battle::Mode::RealTime;

Expand All @@ -509,11 +513,12 @@ void BattleHazard::update(GameState &state, unsigned int ticks)

if (realTime)
{
updateInner(state, ticks);
return updateInner(state, ticks);
}
return false;
}

void BattleHazard::updateTB(GameState &state) { updateInner(state, TICKS_PER_TURN); }
bool BattleHazard::updateTB(GameState &state) { return updateInner(state, TICKS_PER_TURN); }

void BattleHazard::updateTileVisionBlock(GameState &state)
{
Expand Down
12 changes: 7 additions & 5 deletions game/state/battle/battlehazard.h
Original file line number Diff line number Diff line change
Expand Up @@ -50,12 +50,14 @@ class BattleHazard : public std::enable_shared_from_this<BattleHazard>
bool fireSmoke = false);
void grow(GameState &state);
void applyEffect(GameState &state);
void die(GameState &state, bool violently = true);
void die(GameState &state, bool violently);
void dieAndRemove(GameState &state, bool violently);
void updateTileVisionBlock(GameState &state);

void update(GameState &state, unsigned int ticks);
void updateInner(GameState &state, unsigned int ticks);
void updateTB(GameState &state);
// these return true if this hazard has died and needs to be deleted
bool update(GameState &state, unsigned int ticks);
bool updateInner(GameState &state, unsigned int ticks);
bool updateTB(GameState &state);

BattleHazard() = default;
BattleHazard(GameState &state, StateRef<DamageType> damageType, bool delayVisibility = true);
Expand Down Expand Up @@ -129,4 +131,4 @@ Smoke cannot extinguish fire that is burning a scenery, but can extinguish fire
ground.
Walls are apparently immune to fire.

*/
*/