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[Cityscape] No Vehicle object matching ID "VEHICLE_19" #931
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gdb backtrace
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Here's one at the ending of a tactical mission, same deal. |
full gdb log |
Hi, I'm getting this Vehicle 19 CTD as well. Attached is my save game. I love this mod! Added in log file. Its awesome you responded! |
Thx @99Scienctist for report =] log file also would be good |
Hello, im getting what seems to be the same error message as Beorn. I tried to replicate the error by saving and loading a new file in the cityscape but i couldn't do it(i barely spent any time doing it so i dont know if it counts as even trying). The save that im sending is the one where i got the error, passing time should allow you to trigger the error. The save is a fresh campaign where i sold my vehicles' engines and bought but never deployed them(also the error appears before superdynamics gets them to my base), hired more agents, built a living quarters facility, started some research, sold the starting ground vehicles and their gear except the APC's cargo module, bought 4 hoverbikes and a phoenix hovercar, sold the hoverbikes' 40mm cannons plus their ammo and bought some bolter lasers to replace them and bought more agent armor and varied agent weapons. I am entirely new to github so if you need another file tell me. |
This issue is definitely related to the sale of the starting vehicles The destructor is not being triggered correctly and the game believes that they still exist It is possible this is also linked to the issues we've seen with fired agents/scientists also not being correctly removed (although in the case of those there are other things to consider regarding workforce and return to the hire/fire screen) Vehicles sold should add +1 to the manufacturer stock in the economy (to allow them to be bought back later in the week, if no other organisation does it first) but otherwise be removed from the game |
Not sure it is only with the starting vehicles. untill i did a save when i had bought some items. where can i find the save and log on my comp? did a search in both game folder and my documents but couldnt find it Edit: After more testing i belive it is only with your own vehicles. doesnt have to be your starter one though. Love apoc so would love to help. keep up the good work |
I can confirm that the the save game in original bug indeed contains a corrupted state: the base ("BUILDING_WAREHOUSE_TEN") references a non-existing vehicle (""VEHICLE_19") which most likely was a starting Stormdog (I always get stormdog named VEHICLE_19 when I start on Superhuman map). However after numerous attempts to reproproduce the issue (using the same map, base and various scenarios to sell/move/transfer/destroy a vehicle and reading a code I can not find a scenario which will allow game to arrive at his broken state. Might it have been fixed already, or do we have a recent cases of this bug? I can, in theory, add some checks and avoid the crash by auto-fixing the game state, but this has a potential to mask the original issue if it still exists, even if I add some warnings. WDYT? |
Anytime I load a save in the cityscape, vehicle_19 crashes the party - so to speak.
I mentioned it in another thread but it keeps re-occuring every time so here's a fresh one. New save/log on the latest build.
VehicleID-CTD.zip
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