Skip to content

Releases: Ngolinvaux/SA2Randomizer

Story Rando Improvements

01 Apr 14:55
6045db1
Compare
Choose a tag to compare
  • Stories can now have random lengths
  • Final bosses and ending cutscenes can now appear any time in the story (except for The Last Scene)
  • Cutscenes can now be removed from the story entirely (one cutscene needs to remain per story for the emblem to count)
  • All stories can now be combined into one, which will mark all three stories as completed
  • The level name and character selection can now be hidden on title cards

Also, apparently I (@MainMemory) am going to be in charge of development from now on??? I can't promise anything, but maybe I'll come up with some more stuff.

SA2 Randomizer: The Final Pages

22 May 15:53
90bbe71
Compare
Choose a tag to compare

Fixing minor bugs and stage edits. Nothing exciting.

SA2 Randomizer: The Final Chapter Bug Fix Week 2

05 Apr 00:14
13b720d
Compare
Choose a tag to compare

Various bug fixes, nothing uber special to mention.

Chao Void SHOULD be fixed.

SA2 Randomizer: The Final Chapter Bug Fix Week 1

28 Mar 22:38
13b720d
Compare
Choose a tag to compare

Boosted's Notes
-Adjusted pieces for Egg Quarters, Death Chamber, and Pumpkin Hill (all variants)
-Minor adjustments to Crazy Gadget and Final Chase (Mechless Characters)
-Fixed CC Knuckles and Sonic Soft-lock (mechless/Hunter variants)
-Addressed Rouge CC time switches being too short (mechless)
-Addressed Death Chamber M5 crash (all variants)
-Made the metal boxes spawn only for some variants for mech bosses.
-Addressed an issue where mechs would get soft-locked if they fell in the magic hands room

Pra's Notes
-CW Mech Coaster should now actually outrun the drill
-X button activates gravity switches, the same as B... sorry
-Removed a few common crashes in the TCI
-added !chaoson/!chaosoff for bot moderators to toggle 0 cost to all commands
-attempted Tails 2 laser crash fix part 6

SA2 Randomizer: The Final Chapter

24 Mar 01:52
13b720d
Compare
Choose a tag to compare

Welcome to SA2: Rando Version 6.0.0!
It’s been a long and wild ride but we are ready to close the curtains on this now massive project with one final update. This was planned to be the last major patch for this mod, and we are happy to say that this is the best version of randomizer that has ever been released.

Huge changes to stages, progression, chao, and other features have been made to fully expand both the potential for chaos, and the roster of characters playable in each stage. Here are some of the major changes coming in this update. More details about each one can be found below.

Note It may be worth resetting your configuration if you have changed settings before, just as a precaution.

  • GamePlay Changes
    *Mechless characters now playable in every stage
    *Super Sonic & Super Shadow now playable in every stage
    *Every character can now grind on rails
    *More custom models for every character type
    *Expanded Twitch Chat integration with more features and compatibility with bits
    *Expanded boss pool
    *Expanded potential for chao evolution
    *All chao races are unlocked by default
    *Most stages now resemble their vanilla versions more accurately
    *Restored hunting stages with vanilla pieces (no more custom pieces or hints)
    *Adjustments to A-Rank requirements
    *Supers have been tweaked to be affected by gravity better, still dont like loops though
    *Biolizard and King Boom Boo have been adjusted to be beatable by everyone

  • Object Interactions
    *Every character can now break dynamite on contact
    *Wind now pushes mech characters higher
    *Warp paintings can now be activated on contact (no mystic melody required)
    *Mechless characters can now break boxes!
    *Supers read hint monitors on contact
    *Iron Gate doors now destroyed on attack
    *Iron Gate missile activated on contact
    *Hidden Base red things destroyed on attack
    *Breakable doors and other blockades get destroyed on attack

  • Bug Fixes
    *Dig crash now (hopefully) fixed
    *Egg golem crashes have been fixed (hopefully)
    *Red tails behaves a lot better, he is sorry
    *Radical Highway corkscrew is now doable
    *You do not store damage if you have invincibility
    *... honestly this can go on forever, it was close to a year since our last patch
    *just trust we have done our best
    *we also might have made a few new ones that we don't know about yet... sorry
    * Join the Discord for help or to report bugs!

  • New Settings
    *Leave cutscenes in place
    *Leaves the vanilla cutscenes in place
    *Custom Fortune Teller Names
    *Added a txt file that will be used to generate chao names
    *All Races Unlocked
    *On by default unless you wanna grind them out as God intended.
    *(Chao) Randomized body parts
    *Make your chao look like a animal/monster/freak of nature
    *Disable Max Race Chao Stats
    *False by default. Turn on to give your opponents a fighting chance.
    *Enemies Drop Animals
    *Makes enemies you kill drop animals instead of a vile.
    *Evolution Progress Max
    *Controls how dramatic a chao changes once it evolves
    *Race/Karate difficulty
    *Choose how difficult you want your opponents to be
    *Disable random race/karate chao opponent
    *Will instead give you the vanilla opponents
    *Maximum/Minimum Track Segments
    *Choose how long you want route 101/280 to be
    *Dig on all surfaces
    *Hunters can now dig in concrete and many other surfaces
    *Instant Lock Ons
    *For mech characters, removes the delay for the lockon to move to another target
    *Cursed in-Game Cutscenes
    *In-game cutscenes were excluded because they looked like texture vomit with custom models. If you don’t mind the visual barf, you can now turn these back on
    *Supers have been added to the replace and disable pool.
    *Emerald Color settings
    *Customize what you want you emeralds to look like in hunting stages
    *Rave Egg Delay
    *Choose how fast you want the Rave Egg to change colors. This has been made slower by default.

  • Hunting Overhaul

Previously, hunting stages were designed around custom pieces due to a large number of dig pieces in the vanilla game being unattainable. Hunting stages now have the majority of their original pieces, including dig pieces, which have been raised above ground or moved to be more obtainable for non-hunters.

In addition, Death Chamber warp painters now work on contact; just touch the wall to warp! No more mystic melodies! Hunting M5’s are now available to the majority of characters. Hints have also been reverted back to their vanilla state. Hunting stages should feel a lot more replay-able and feel more authentic to the vanilla experience.

Mad Space remains forever banned.

  • Hard Mode Missions Unlocked!
    Previously, all hard mode missions were locked by character type to guarantee that it was beatable. This is no longer needed, as hard mode variants are now in! Play hard mode missions as any character (few restrictions apply)!

Note: Some of these missions are BRUTAL as other characters. This is not a casual friendly mode. This will test your patience sometimes. Tread wisely.

  • QoL Improvements

    *Wind now carries Mechs as it would other characters. Players will now longer die immediately if you fall in Pumpkin Hill.
    *The glass tubes in Crazy Gadget now break on contact so you no longer have to warp to get from A to B.
    *Warp paintings now warp you on contact.
    *All characters can now grind! Not only is this fun as hell, but it makes rail-heavy stages much more enjoyable.
    *Chao now fully evolve either when you hatch them or soon after. Previously, you would have to load into a race or chao garden a second time.
    *On default settings, certain chao races are no longer impossible to beat.
    *Supers and Red Tails have had their top speed nerfed. This keeps them from falling through collisions at random intervals.
    *Doors should automatically open if enemy randomizer is enabled. This should prevent soflocking if an enemy spawns too far above or below their intended location.
    *Back rings now spawn in M2’s
    *The auto scroller sections in Cosmic Wall have been made MUCH faster.
    *Credits for custom models now grouped by author
    *The 5th digit for chao stats now displays
    *Chao Stamina bar is now fully colored (use to not give a color if stamina passed a certain threshold).
    *Yoshi’s color is displayed on his icon in the loading screen.
    *More walls can be climbed by hunters
    *Invincibility power up no longer damages you once the duration ends.
    *Your mother now calls you to congratulate you on completion of Last Story.
    *Reduces the amount water spawns on top of racing tracks
    *Rockets no longer damage mech/mechless characters
    *You are now a fish
    *Chao no longer softlock on trees
    *Chao stamina meter properly displays if over the game's natural cap
    *The demos in the main menu have been removed so that they dont crash
    *L/R/Y works to skip Hero/Dark credits... still not in Last Story tho. Sorry.

  • Twitch Chat Integration

TCI has lately gotten a massive overhaul to it, to help encourage content creators to use the system. There have been about a dozen new commands added (see full list of command with explanations in /Twitch/listOfCommands.txt) to make gameplay more interactive.

By popular demand, support for cheering bits was added, although only when using the cheer bits option. IE, cheer10. anon10, or any of the specialty bits will not work.

I highly encourage you to check out the twitch files, and the documentation to set up and use this feature. Make sure to add your mods into the appropriate file so they can help you control points, and the game. Mods can even blacklist/whitelist people now!

Make sure to tweak the currency rates and command costs to your liking and enjoy!!!!

  • Models

The roster of SA2 has expanded! Supers and mechless characters are now playable on the majority of stages and missions. If you ever wanted to get all 180 Emblems with Super Sonic, now is your chance.

The extra models used within SA2 Rando have been made by the community and the full mods can be found at the links below. All credit goes to the original modelers.

Read more

update fix

16 Jan 22:52
7a4c294
Compare
Choose a tag to compare

the mod hasnt changed, this version will just stop always forcing you to update.

Small Oopsie pt 2

16 Jul 20:20
7a4c294
Compare
Choose a tag to compare

Option
-New Enemy Randomizer Chaos Mode Option
--Just More Randomness if you would like, all enemies in all stages can appear, then get shuffled around.

...also I may or may not have released this patch to stop kart stage mission 3's from crashing.. shhh

SA2 Randomizer: Why did i revisit these features

15 Jul 05:34
7a4c294
Compare
Choose a tag to compare

Lost Chao Updates
-Random M3 Chao Locations are now smarter!
-New Option added for Lost Chao Radar!
--Canons Core M3 does not play nice at all with this radar... working on it
Thanks to OnVar for helping here

Enemy Randomizer Updates
-All enemies from all stages can now be randomized in!
-Enemies separated between flying and ground for, hopefully, better results
Thanks to EnPassant for helping here

SA2 Randomizer: Save the Chao

14 May 02:07
7a4c294
Compare
Choose a tag to compare

*** NewOptions***
Consistent Chao Saves
-Chao Data will be saved to your SA2 Main folder and can be kept between loads and updates (or simply delete it to start again)

...That's all...

Small Oopsie

09 May 15:41
7a4c294
Compare
Choose a tag to compare

Fixed a bug that allowed Alt Eggman to appear in stages he could not complete.

Models by Niment
Gemerl over Metal Sonic
Cream The Rabbit over Mech Tails