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Config, Texture and Map updates #111
Commits on Feb 4, 2024
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Merge pull request #96 from MissLavender-LQ/main
update to match main
Commits on Feb 5, 2024
Commits on Feb 7, 2024
Commits on Feb 8, 2024
Commits on Feb 11, 2024
Commits on Feb 19, 2024
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adding this for joequake support
if this file is not added u cant enter any maps due to flame0.mdl being missing since i believe it replaces flame.mdl
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added -config.cfg and flame0.mdl
added -config.cfg which just contains vid_width "1280" vid_height "800" which is needed to change the default res in qs based engines and flame0.mdl was added for joequake support
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this contains vid_width "1280" vid_height "800" which are needed to change the default res in qs based engines since they dont listen to those commands if they are in default.cfg and the reason we are changing the default res is because at the standard qs res the ui has scaling artifacts basicly just really wonky looking pixles on the text and ui buttons
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alot of engine specific commands added
alot of engine specific commands added to get LibreQuake to look and play more consistently between engines still gonna do more work to this file later just wanting to back this up
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Commits on Feb 20, 2024
Commits on Feb 22, 2024
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doesn't exactly work since markv seems to embed its pak into the program so doesn't get over written but if any other port uses these files it will hopefully work for those
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Commits on Feb 29, 2024
Commits on Mar 4, 2024
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- moved all the flat palette textures from lq_dev to lq_palette (this was done to not over crowd lq_dev since it made it harder to look through it)
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cropped dev floor and wall textures
when i made the textures they were made at 64x64 even tho they tile at 32x32 did not realise this till today so this was me fixing it
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updated dev.raw.xcf with new dev textures
this includes the new "dot" textures and a new setup with in the file to make it easier to work for me with in the future
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Commits on Mar 5, 2024
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updated all transition maps (not including e0)
what was changed? intermission screen was turned off on these maps designs of each transition map was updated with different textures used to try to look a bit better then before all transition maps were updated e1m4 e1m6 e2m1 e2m6 e2m7 e3m1 e3m2 e3m5 e3m6 e3m7 e4m2 e4m6 e4m7 e4m8 all of the above are still temp maps
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removed teleskip and h20tele skip since they dont work
removed teleskip and h20tele skip since they dont work the engine only understands waterskip so the others were removed since they didnt work
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some changes to the boss room made the platforms shorter and made the misc teleport teleport brush visible added a return teleport to the boss room since before once in u were stuck and would have to kill the player to escape removed intermission screen from the map selects in the dev map added lq_palette.wad to wad list since this map uses some textures from it that were in lq_dev.wad
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the teleport selection on the start map was updated to use the teleporters from the new transition maps lighting updated added purple light to dev map teleporter
Commits on Mar 6, 2024
Commits on Mar 7, 2024
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maps that need lq_palette.wad have it now
e0 maps now have lq_palette.wad added lq_palette.wad to the wad list since these maps may have used the flats in some places this has to be done due to this change c93f639 start_e0, e0m6 and e0m9 were also updated with new transision design "map-trans-e0" e1 maps now have lq_palette.wad added lq_palette.wad to the wad list since these maps may have used the flats in some places this has to be done due to this change c93f639 e2 maps now have lq_palette.wad added lq_palette.wad to the wad list since these maps may have used the flats in some places this has to be done due to this change c93f639 e3 maps now have lq_palette.wad added lq_palette.wad to the wad list since these maps may have used the flats in some places this has to be done due to this change c93f639 e4 maps now have lq_palette.wad added lq_palette.wad to the wad list since these maps may have used the flats in some places this has to be done due to this change c93f639
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update to waterskip and fixed the name
check this commit for more info ca6cd39
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update to waterskip and removed teleskip
check this commit for more info ca6cd39
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slight update to all lava and slime skips
updated the wave pattern to match the new one on waterskip and change the contrast a little bit
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fixed texture offset on crate map
the textures some how became unaligned at some point
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misc maps now have lq_palette.wad
added lq_palette.wad to the wad list since these maps may have used the flats in some places this has to be done due to this change c93f639 also some updates were made to old-start since some things were broken