New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Config, Texture and Map updates #111
Conversation
update to match main
This reverts commit 2dd83e5.
This reverts commit d3a2986.
if this file is not added u cant enter any maps due to flame0.mdl being missing since i believe it replaces flame.mdl
added -config.cfg which just contains vid_width "1280" vid_height "800" which is needed to change the default res in qs based engines and flame0.mdl was added for joequake support
this contains vid_width "1280" vid_height "800" which are needed to change the default res in qs based engines since they dont listen to those commands if they are in default.cfg and the reason we are changing the default res is because at the standard qs res the ui has scaling artifacts basicly just really wonky looking pixles on the text and ui buttons
alot of engine specific commands added to get LibreQuake to look and play more consistently between engines still gonna do more work to this file later just wanting to back this up
doesn't exactly work since markv seems to embed its pak into the program so doesn't get over written but if any other port uses these files it will hopefully work for those
- moved all the flat palette textures from lq_dev to lq_palette (this was done to not over crowd lq_dev since it made it harder to look through it)
when i made the textures they were made at 64x64 even tho they tile at 32x32 did not realise this till today so this was me fixing it
made a new 16x16 texture for lq_dev
this includes the new "dot" textures and a new setup with in the file to make it easier to work for me with in the future
what was changed? intermission screen was turned off on these maps designs of each transition map was updated with different textures used to try to look a bit better then before all transition maps were updated e1m4 e1m6 e2m1 e2m6 e2m7 e3m1 e3m2 e3m5 e3m6 e3m7 e4m2 e4m6 e4m7 e4m8 all of the above are still temp maps
removed teleskip and h20tele skip since they dont work the engine only understands waterskip so the others were removed since they didnt work
some changes to the boss room made the platforms shorter and made the misc teleport teleport brush visible added a return teleport to the boss room since before once in u were stuck and would have to kill the player to escape removed intermission screen from the map selects in the dev map added lq_palette.wad to wad list since this map uses some textures from it that were in lq_dev.wad
the teleport selection on the start map was updated to use the teleporters from the new transition maps lighting updated added purple light to dev map teleporter
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Primary issue here is related to configuration file changes. Additionally, please give the PR title something more verbose and remove "(im so sorry)". e.g., "configuration file and wad texture update" or something.
Also, please squash-and-merge if/when this is ever accepted. As opposed to a normal merge.
Marked all as resolved, just change the PR name and I'll be happy to approve review :) |
fixing this first since i remembered i can pull main into this branch even if my branch is behind |
e0 maps now have lq_palette.wad added lq_palette.wad to the wad list since these maps may have used the flats in some places this has to be done due to this change c93f639 start_e0, e0m6 and e0m9 were also updated with new transision design "map-trans-e0" e1 maps now have lq_palette.wad added lq_palette.wad to the wad list since these maps may have used the flats in some places this has to be done due to this change c93f639 e2 maps now have lq_palette.wad added lq_palette.wad to the wad list since these maps may have used the flats in some places this has to be done due to this change c93f639 e3 maps now have lq_palette.wad added lq_palette.wad to the wad list since these maps may have used the flats in some places this has to be done due to this change c93f639 e4 maps now have lq_palette.wad added lq_palette.wad to the wad list since these maps may have used the flats in some places this has to be done due to this change c93f639
check this commit for more info ca6cd39
check this commit for more info ca6cd39
updated the wave pattern to match the new one on waterskip and change the contrast a little bit
the textures some how became unaligned at some point
added lq_palette.wad to the wad list since these maps may have used the flats in some places this has to be done due to this change c93f639 also some updates were made to old-start since some things were broken
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
LGTM! :) Thank you for addressing the changes requested and let this be the last mega-branch mega-PR we see here!
this pull req contains updated for
old commit msg