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Add ambitions for VRC development in software changelog
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Kezzsim committed Feb 6, 2024
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30 changes: 0 additions & 30 deletions content/Updates/Changelog.md

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43 changes: 43 additions & 0 deletions content/Updates/Software Changelog.md
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---
creation_date: 12/27/23
last-modified: 01/03/2024
authors: ["Kari K. Barry"]
---

# Latest release

| Platform | Date | Version | Notes |
|----------|-----------------|------------------|---------------|
| **Website** | **01/03** | **0.1.1** <a class="github-button" href="https://github.com/Kezzsim/abndn-frame/commit/bb40b3ef1554ca585027bf316271877c9c220965" data-color-scheme="no-preference: light; light: light; dark: dark;" data-size="large" aria-label="View commit bb40b3e on github">bb40b3e</a> | - Add compression for mobile clients and Quest VR using [Splat-converter](https://splat-converter.glitch.me/) <br/> - A-frame has been overwriting our favicon so a `"image/x-icon"` tag was added. <br/> - [Plausible](https://plausible.io/) analytics telemetry was added to all sites. |
| **VRchat** | | | (No releases yet) |




---

# Website

## Version 0.1.0 🎉
<a class="github-button" href="https://github.com/Kezzsim/abndn-frame/commit/7cf62f357b9adff12c3c81896fa714e4bd90e1dd" data-color-scheme="no-preference: light; light: light; dark: dark;" data-size="large" aria-label="View commit 7cf62f3 on github">7cf62f3</a>
#### 12/27/2023
- Switch from rendering scenes using a modified version of [Antimater15's Gaussian Splatting webGL code](https://github.com/antimatter15/splat) to using a version ported to [A-frame](https://aframe.io/). This brings additional benefits from incorporating [Three.js](https://threejs.org/) and WebGL 2.0. All code is now sourced from this [A-frame Gaussian Splatting repository](https://github.com/quadjr/aframe-gaussian-splatting).
- Change code hosting from [a fork](https://github.com/Kezzsim/abandoned_splat_demo) to a [dedicated repository](https://github.com/Kezzsim/abndn-frame).
- Added orbit controls as the default view controller, this locks the viewer into encircling the scanned object in each scene which is more natural than WASD.
- Added VR Component: Although it runs very poorly on Meta Quest Headsets, when attached to a computer scenes are now viewable in Virtual Reality with a full range of motion.

## Version 0.0.9
<a class="github-button" href="https://github.com/Kezzsim/abandoned_splat_demo/commit/b65c14ccd8f69842e247fb76d9b446a32620ad33" data-color-scheme="no-preference: light; light: light; dark: dark;" data-size="large" aria-label="View commit b65c14c on github">b65c14c</a>
#### 12/18/2023
- Add preview links and custom favicons for easier sharing.
- Only show title animation on desktop browsers, mobile cannot handle it.
- Logo design, Font corrections etc.

---

# VRchat

(No releases yet)

<!-- Place this tag in your head or just before your close body tag. -->
<script async defer src="https://buttons.github.io/buttons.js"></script>
20 changes: 11 additions & 9 deletions content/index.md
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This is the source for all documentation behind [*abandoned.ai*](https://abandoned.ai), a resource intended to help preserve and protect the memory of lost spaces digitally using emergent technologies. Contained within are outlines that go over our mission, tools, process and practices.
![[abandoned_zone_zsplash101.png]]
## Prologue

The invention of photography first allowed humans to capture small windows into the world around them, frozen in time to the exact moment the when the shutter opened. For almost a century things remained more or less unchanged aside from incremental improvements to cameras and film processes. Yet when computers started to become an essential part of image processing, suddenly a whole new world of possibilities started to open up. Now, with enough data we can start to truly capture the essence of entire spaces in a way that allows them to persist in a meaningful way that transcends ephemeral physicality.

---
# Updates
- [[Software Changelog]]

# Directory

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- [[Autonomous Platforms]]
- [[Hosting infrastructure]]

# Updates
- [[Changelog]]
---

## Prologue

The invention of photography first allowed humans to capture small windows into the world around them, frozen in time to the exact moment the when the shutter opened. For almost a century things remained more or less unchanged aside from incremental improvements to cameras and film processes. Yet when computers started to become an essential part of image processing, suddenly a whole new world of possibilities started to open up. Now, with enough data we can start to truly capture the essence of entire spaces in a way that allows them to persist in a meaningful way that transcends ephemeral physicality.

---

## Goal progression
| Feature | Progress |
|---------|----------|
|Website with technology demo | <progress value="100" max="100"></progress> |
|Fully featured streamable space exploration |<progress value="40" max="100"></progress> |
|501c3 nonprofit foundation | <progress value="10" max="100"></progress>|
|Rooms scanned at KPPC |<progress value="0.5" max="100"></progress> |
| VRchat world | <progress value="15" max="100"></progress> |
|Fully featured streamable space exploration |<progress value="10" max="100"></progress> |
|501c3 nonprofit foundation | <progress value="8" max="100"></progress>|
|Rooms scanned at KPPC |<progress value="2.5" max="100"></progress> |

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