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Add ambitions for VRC development in software changelog
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creation_date: 12/27/23 | ||
last-modified: 01/03/2024 | ||
authors: ["Kari K. Barry"] | ||
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# Latest release | ||
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| Platform | Date | Version | Notes | | ||
|----------|-----------------|------------------|---------------| | ||
| **Website** | **01/03** | **0.1.1** <a class="github-button" href="https://github.com/Kezzsim/abndn-frame/commit/bb40b3ef1554ca585027bf316271877c9c220965" data-color-scheme="no-preference: light; light: light; dark: dark;" data-size="large" aria-label="View commit bb40b3e on github">bb40b3e</a> | - Add compression for mobile clients and Quest VR using [Splat-converter](https://splat-converter.glitch.me/) <br/> - A-frame has been overwriting our favicon so a `"image/x-icon"` tag was added. <br/> - [Plausible](https://plausible.io/) analytics telemetry was added to all sites. | | ||
| **VRchat** | | | (No releases yet) | | ||
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# Website | ||
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## Version 0.1.0 🎉 | ||
<a class="github-button" href="https://github.com/Kezzsim/abndn-frame/commit/7cf62f357b9adff12c3c81896fa714e4bd90e1dd" data-color-scheme="no-preference: light; light: light; dark: dark;" data-size="large" aria-label="View commit 7cf62f3 on github">7cf62f3</a> | ||
#### 12/27/2023 | ||
- Switch from rendering scenes using a modified version of [Antimater15's Gaussian Splatting webGL code](https://github.com/antimatter15/splat) to using a version ported to [A-frame](https://aframe.io/). This brings additional benefits from incorporating [Three.js](https://threejs.org/) and WebGL 2.0. All code is now sourced from this [A-frame Gaussian Splatting repository](https://github.com/quadjr/aframe-gaussian-splatting). | ||
- Change code hosting from [a fork](https://github.com/Kezzsim/abandoned_splat_demo) to a [dedicated repository](https://github.com/Kezzsim/abndn-frame). | ||
- Added orbit controls as the default view controller, this locks the viewer into encircling the scanned object in each scene which is more natural than WASD. | ||
- Added VR Component: Although it runs very poorly on Meta Quest Headsets, when attached to a computer scenes are now viewable in Virtual Reality with a full range of motion. | ||
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## Version 0.0.9 | ||
<a class="github-button" href="https://github.com/Kezzsim/abandoned_splat_demo/commit/b65c14ccd8f69842e247fb76d9b446a32620ad33" data-color-scheme="no-preference: light; light: light; dark: dark;" data-size="large" aria-label="View commit b65c14c on github">b65c14c</a> | ||
#### 12/18/2023 | ||
- Add preview links and custom favicons for easier sharing. | ||
- Only show title animation on desktop browsers, mobile cannot handle it. | ||
- Logo design, Font corrections etc. | ||
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# VRchat | ||
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(No releases yet) | ||
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<!-- Place this tag in your head or just before your close body tag. --> | ||
<script async defer src="https://buttons.github.io/buttons.js"></script> |
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