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creation_date: 12/27/23 | ||
last-modified: 01/03/2024 | ||
authors: ["Kari K. Barry"] | ||
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# Latest release | ||
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## Version 0.1.1 | ||
#### 01/03/2023 | ||
- Add compression for mobile clients and Quest VR using [Splat-converter](https://splat-converter.glitch.me/) | ||
- A-frame has been overwriting our favicon so a `"image/x-icon"` tag was added. | ||
- [Plausible](https://plausible.io/) analytics telemetry was added to all sites. | ||
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## Version 0.1.0 🎉 | ||
#### 12/27/2023 | ||
- Switch from rendering scenes using a modified version of [Antimater15's Gaussian Splatting webGL code](https://github.com/antimatter15/splat) to using a version ported to [A-frame](https://aframe.io/). This brings additional benefits from incorporating [Three.js](https://threejs.org/) and WebGL 2.0. All code is now sourced from this [A-frame Gaussian Splatting repository](https://github.com/quadjr/aframe-gaussian-splatting). | ||
- Change code hosting from [a fork](https://github.com/Kezzsim/abandoned_splat_demo) to a [dedicated repository](https://github.com/Kezzsim/abndn-frame). | ||
- Added orbit controls as the default view controller, this locks the viewer into encircling the scanned object in each scene which is more natural than WASD. | ||
- Added VR Component: Although it runs very poorly on Meta Quest Headsets, when attached to a computer scenes are now viewable in Virtual Reality with a full range of motion. | ||
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## Version 0.0.9 | ||
#### 12/18/2023 | ||
- Add preview links and custom favicons for easier sharing. | ||
- Only show title animation on desktop browsers, mobile cannot handle it. | ||
- Logo design, Font corrections etc. |
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