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Game version 3804

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@Garanas Garanas released this 24 Mar 17:49
· 31 commits to develop since this release

Fixes various issues that were introduced in the past game versions. The most notable issue is the bug where the fog of war is not removed when a game ends.

With gratitude to all those who took the time to report issues,

Jip

Bug Fixes

  • (#6002) Fix a bug where the map would not reveal at the end of the game

  • (#6007) Fix Siren uselessly trying to repair units when assisting them

  • (#6015) Fix a bug with capping extractors via the context-based templates feature

It was no longer possible to create the mass storage template for tech 2 or higher extractors with tech 1 engineers.

  • (#6013) Fix an exploit with the copy/distribute orders feature

The exploit was that a player could assign attack orders to (mobile) units that you lack any form of intel of as long as you control one unit that has an attack order that you can distribute and/or copy.

Features

  • (#6009) Add separate hotkeys to select all normal bombers and all torpedo bombers

    They can be found in the Selection category of the hotkeys as "Select all Bombers (Normal)" and "Select all Bombers (Torpedo)".
    Selecting normal bombers excludes the Mercy, as it is a kamikaze missile.

  • (#6015) Extend the context-based templates feature

  • (#6010) Add a hotkey label for the Attack Move button

  • (#6015, #6016) Extend the context-based templates feature

The context-based templates feature generates and adjusts templates based on the context of your mouse. Globally speaking, this is one of two categories:

  • (1) Mouse is over a unit or a build order

In this case the first template will always be the first buildable version of the unit that you're hovering over. Then additional templates may be introduced for common tasks, such as capping an extractor with storages.

The first 'template' acts like a color picker - it enables you to copy the unit you're hovering over and build more of them.

  • (2) Mouse is over a deposit, land or water

In this scenario you can easily create mass extractors, hydrocarbons and/or walled point defenses.

Other Changes

  • (#6002) Simplify the setup for moderator events

  • (#6001) Add missing categories to units with Anti-Torpedo defenses

  • (#6012) Add missing categories to the CZAR

  • (#6005) Remove the BUILTBYEXPERIMENTALSUB category from all units that previously had it. As this category was unused, the Tempest still functions as you would expect.

  • (#6006) Remove the MASSFABRICATION category from all ACUs, SACUs and the Paragon. Add the ANTIMISSILE category to the Seraphim Aircraft Carrier.

  • (#6008) Remove the ANTIMISSILE category from the Brick as it does not have torpedo defenses

  • (#6009) Add Mercy to the BOMB category alongside Fire Beetle. Remove Loyalist from the category as its Charge ability was removed.

    This allows category filtering to filter for Mercies.

Contributors

With thanks to the following people who contributed through coding:

And, last but certainly not least - with thanks to those that took part in constructive discussions:

  • Sladow
  • Babel
  • Albert C
  • Archsimkat
  • Aranei
  • @4z0t
  • Shen