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Prepare in-game changelog for game version 3804
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Garanas committed Mar 24, 2024
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42 changes: 17 additions & 25 deletions changelog/3804.md
@@ -1,5 +1,11 @@
# Game Version 3804

Fixes various issues that were introduced in the past game versions. The most notable issue is the bug where the fog of war is not removed when a game ends.

With gratitude to all those who took the time to report issues,

Jip

## Bug Fixes

- (#6002) Fix a bug where the map would not reveal at the end of the game
Expand All @@ -12,11 +18,7 @@ It was no longer possible to create the mass storage template for tech 2 or high

- (#6013) Fix an exploit with the copy/distribute orders feature

Via this feature one could assign attack orders to (mobile) units that you lack any form of intel of.

## Balance

<!-- Remove header when empty -->
The exploit was that a player could assign attack orders to (mobile) units that you lack any form of intel of as long as you control one unit that has an attack order that you can distribute and/or copy.

## Features

Expand All @@ -26,7 +28,7 @@ Via this feature one could assign attack orders to (mobile) units that you lack
Selecting normal bombers excludes the Mercy, as it is a kamikaze missile.

- (#6015) Extend the context-based templates feature
-
-
- (#6010) Add a hotkey label for the Attack Move button

- (#6015, #6016) Extend the context-based templates feature
Expand All @@ -37,19 +39,11 @@ The context-based templates feature generates and adjusts templates based on the

In this case the first template will always be the first buildable version of the unit that you're hovering over. Then additional templates may be introduced for common tasks, such as capping an extractor with storages.

The first 'template' acts like a color picker - it enables you to copy the unit you're hovering over and build more of them.
The first 'template' acts like a color picker - it enables you to copy the unit you're hovering over and build more of them.

- (2) Mouse is over a deposit, land or water

In this scenario you can easily create mass extractors, hydrocarbons and/or walled point defenses.

## Graphics

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## AI

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In this scenario you can easily create mass extractors, hydrocarbons and/or walled point defenses.

## Other Changes

Expand All @@ -65,7 +59,6 @@ In this scenario you can easily create mass extractors, hydrocarbons and/or wall

- (#6008) Remove the `ANTIMISSILE` category from the Brick as it does not have torpedo defenses


- (#6009) Add Mercy to the `BOMB` category alongside Fire Beetle. Remove Loyalist from the category as its Charge ability was removed.

This allows category filtering to filter for Mercies.
Expand All @@ -81,14 +74,13 @@ With thanks to the following people who contributed through coding:
- Hdt80bro
- Basilisk3

With thanks to the following people who contributed through binary patches:

<!-- Remove when empty -->

With thanks to the following individuals who contributed through model, texture, and effect changes:

<!-- Remove when empty -->

And, last but certainly not least - with thanks to those that took part in constructive discussions:

- Basilisk3
- Sladow
- Babel
- Albert C
- Archsimkat
- Aranei
- 4z0t
- Shen
17 changes: 16 additions & 1 deletion lua/ui/lobby/changelogData.lua
@@ -1,8 +1,23 @@
---@type number
last_version = 3802
last_version = 3804

---@type PatchNotes[]
gamePatches = {
{
version = 3804,
name = "Hotfix",
hasPrettyGithubRelease = true,
description = {
"# Game Version 3804 (24th of March, 2024)",
"",
"Fixes various issues that were introduced in the past game versions. The most notable issue is the bug where the fog of war is not ",
"removed when a game ends.",
"",
"With gratitude to all those who took the time to report issues,",
"",
"Jip",
}
},
{
version = 3803,
name = "Hotfix",
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