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Evaluate and rework the categories of UEF naval units #5929
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@relent0r / @maudlin27 please evaluate these category changes to make sure they do not mess with your AI 😃 ! Especially the removal of |
This one I don't love, its going to cause problems when trying to analyze if destroyers can deal with submarines or attack an underwater unit. I'd also debate if they are considered weak antinavy, but I'm no expert there. |
The destroyers of the UEF are definitely not made to fight submarines. It's intentionally weak because of the Torpedo Boat. Do you have snippets of code where you analyze what a unit can (not) target? |
An example of the use case would be something like this. PlatoonTemplate { This is used for taking out under water mexes and dealing with submarines. With this change the AI would never form this platoon if only destroyers were available, even though a destroyer can tank enough damage to take out multiple submarines attacking its units without much trouble. So for this PR I would need to add another category to a platoon former like this is all. Not the end of the world and not a major inconvenience. |
@relent0r I've re-introduced the |
Related to #5919
Introduces the WEAK... categories to various units. Also removes the NUKE category from the strategic bomber as it is... not a strategic unit.
What I found interesting is that the
ANTINAVY
category actually meansanti submarine
. Weapons that are anti navy are torpedo-like weapons.