TEX Texture Format
Dahie edited this page Sep 13, 2010
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1 revision
The TEX texture format is used in DirectX games like GrandPrix4 as capsulation for DDS-files.
The file contains 1..8 DDS-files and uses them as MipMaps.
The file consists of two parts:
- 340 byte header
- 4 byte: magic → 0×00584554
- 4 byte: width
- 4 byte: height
- 4 byte: has alpha → 0×00000001 or 0×00000000
- 4 byte: number of DDS-files
- 320 byte: DDS table headers: 5 tables with each 8 4byte pairs describing the offset and the size of each DDS-file.
- body
- contains 1..8 DDS-files
Madman wrote an extensive Documentation about the file format. The implementation of the TEX-file-support in this tools is based on this specs.