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Dahie edited this page Sep 13, 2010 · 1 revision

DirectDrawSurface is a Texture Format and part DirectX.

There are 3 TextureTypes:

  • TEXTURE is a simple flat surface texture of width*height dimension
  • VOLUME is a 3D pixelspace of width*height*depth dimension. Depth is the number of texture slices stacked upon each other.
  • CUBE_MAP has 6 slices, which are to be used as the 6 sides of a cube.

Volume and Cubemaps are not yet supported by this tools.

Each slice can have multiple MipMaps.

The MSDN Specification of DDS changes slightly with different DirectX versions. Most commonly supported is DirectX8.
In DirectX10 a new Header for DDS was introduced, which is not yet supported by this tools.

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