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CTR-tools r14

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@DCxDemo DCxDemo released this 03 Apr 11:34
· 234 commits to master since this release
  • [hotfix] Fixed Roo's Tubes crash
  • [hotfix] Fixed ply import error
  • [viewer] Now using correct visibility flag to hide invisible quads
  • [viewer] Partial texture blending support, minor mip map generation fixes
  • [viewer] Menu overhaul, more loading progress info
  • [viewer] Async multithreaded loading, might speedup loading times a bit
  • [viewer] Improved collisions a bit in kart mode
  • [viewer] Fixed a long running bug with incorrect UVs for degen quads
  • [viewer] Added original uint16 world limits, will now teleport to the opposite side on hit
  • [viewer] Improved gamepad support in kart mode
  • [viewer] Added kart selection in kart mode (O/P keys)
  • [gui-tool] Minor usability fixes/changes, added icons to bigfile tab
  • [framework] Added textured models export (UV is a bit off, be aware) (check TriListCollection class)
  • [howl/cseq] Samples are renamed based on checksum now
  • [howl/cseq] Added/fixed more mappings (intro, cutscenes, adventure)
  • [howl/cseq] Now splitting hub tracks correctly
  • [howl/cseq] Partial sample list added for jap and pal releases