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#!/bin/sh | ||
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set +v | ||
BASEDIR=$(dirname "$0") | ||
echo "$BASEDIR" | ||
cd $BASEDIR | ||
echo "* Clean Unreal Engine Project *" | ||
echo "" | ||
echo "Cleaning your project, please wait..." | ||
# Use find to locate directories and remove them | ||
for dir in Build Intermediate Saved DerivedDataCache PackagedProject; do | ||
find . -type d -name "$dir" -exec rm -rf {} + | ||
done | ||
# Delete all .sln files in the current directory | ||
rm -f *.sln | ||
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echo "" | ||
echo "Your project cleaned perfectly, you can generate Visual Studio project files now." |
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docker pull ghcr.io/epicgames/unreal-engine:dev-5.3.2 | ||
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IF "%1"=="server" ( | ||
docker build --build-arg BUILD_TYPE=-server --build-arg MAP_ARG=-map=DefaultMap+BeamBackendTests --progress plain -t unrealrunner . | ||
docker build --build-arg BUILD_TYPE=-dedicatedserver --build-arg MAP_ARG=-allmaps --progress plain -t unrealrunner . | ||
) ELSE ( | ||
docker build --build-arg MAP_ARG=-map=DefaultMap+BeamBackendTests --progress plain -t unrealrunner . | ||
) | ||
docker run --name unreal_container -d beamable-unreal-client:latest | ||
docker run --name unreal_container -d unrealrunner:latest | ||
docker cp unreal_container:/home/ue4/PackagedProject . | ||
docker stop unreal_container | ||
docker rm unreal_container |
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