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Pull requests: bevyengine/bevy
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Update ruzstd requirement from 0.6.0 to 0.7.0
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#13642
opened Jun 3, 2024 by
dependabot
bot
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Update naga_oil requirement from 0.13 to 0.14
C-Dependencies
A change to the crates that Bevy depends on
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#13641
opened Jun 3, 2024 by
dependabot
bot
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Move clustering-related types and functions into their own module.
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#13640
opened Jun 3, 2024 by
pcwalton
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Clean up substate code a bit
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#13638
opened Jun 2, 2024 by
benfrankel
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Move state installation methods from Bevy apps and plugins
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
bevy_app
to bevy_state
A-App
#13637
opened Jun 2, 2024 by
MiniaczQ
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Add compass direction constants to Fundamental domain-agnostic mathematical operations
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Rotation2d
and Dir2
A-Math
#13636
opened Jun 2, 2024 by
alice-i-cecile
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Add conversions and convenience methods for Fundamental domain-agnostic mathematical operations
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Dir2
and Rotation2d
A-Math
Make Entities, components, systems, and events
A-Networking
Sending data between clients, servers and machines
A-Scenes
Serialized ECS data stored on the disk
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
SceneEntityMapper
constructor/destructor public
A-ECS
#13630
opened Jun 2, 2024 by
dmyyy
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Extra info on Image debug assertions
A-Rendering
Drawing game state to the screen
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#13628
opened Jun 1, 2024 by
kornelski
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Handle wgsl errors in the game of life example
C-Examples
An addition or correction to our examples
D-Shaders
This code uses GPU shader languages
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#13624
opened Jun 1, 2024 by
kornelski
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Fix UI texture atlas with offset
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#13620
opened Jun 1, 2024 by
s-puig
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Smooth following via generalized interpolation
A-Animation
Make things move and change over time
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Contentious
There are nontrivial implications that should be thought through
SystemParam Entities, components, systems, and events
A-Hierarchy
Parent-child entity hierarchies
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
QueryRecursive
for safe recursive iteration.
A-ECS
#13607
opened May 31, 2024 by
mintlu8
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Additional options to mesh primitives
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#13605
opened May 31, 2024 by
ManevilleF
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Add dynamic slice based variants of get_many_entities methods
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#13584
opened May 30, 2024 by
maboesanman
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Dev tools abstraction
A-Dev-Tools
Tools used to debug Bevy applications.
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-RFC
This issue or PR is particularly complex, and needs an approved RFC before it can be merged
X-Controversial
There is active debate or serious implications around merging this PR
Add subdivisions to PlaneMeshBuilder
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Generalize Entities, components, systems, and events
C-Enhancement
A new feature
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
StateTransitionEvent<S>
to allow identity transitions
A-ECS
#13579
opened May 30, 2024 by
MiniaczQ
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Allow custom prepass without normal attribute
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#13569
opened May 29, 2024 by
Ansraer
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Allow Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
GltfLoader
to load user defined materials.
A-Assets
#13564
opened May 29, 2024 by
mintlu8
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Implement the Bevy Remote Protocol (BRP).
A-Dev-Tools
Tools used to debug Bevy applications.
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Domain-Agnostic
Can be tackled by anyone with generic programming or Rust skills
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
Add labels to Gltf Node and Mesh assets
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#13558
opened May 28, 2024 by
freiksenet
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Adds bevy_tracing crate
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Code-Quality
A section of code that is hard to understand or change
X-Controversial
There is active debate or serious implications around merging this PR
Use rust-lld on windows rustdoc in config_fast_builds.toml
A-Build-System
Related to build systems or continuous integration
O-Windows
Specific to the Windows desktop operating system
S-Needs-Testing
Testing must be done before this is safe to merge
#13553
opened May 28, 2024 by
SkiFire13
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Add a helper function for making loading a list of a given type of assets from a folder easier.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#13543
opened May 27, 2024 by
rydb
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