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Panic "the given key does not support hashing" should indicate the type.
A-Reflection
Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#13646
opened Jun 3, 2024 by
brandon-reinhart
Move all asset paths in examples to constants at the top of the example
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#13645
opened Jun 3, 2024 by
alice-i-cecile
Shader is not loaded error is unclear
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Uncontroversial
This work is generally agreed upon
#13644
opened Jun 3, 2024 by
alice-i-cecile
MSVC: Linking with link.exe failed, exit code 1189
C-Compile-Failure
A failure to compile Bevy apps
O-Windows
Specific to the Windows desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13643
opened Jun 3, 2024 by
Quentindeve
Add more query join types (left, right, outer join)
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#13633
opened Jun 2, 2024 by
alice-i-cecile
Add a simple skybox and envmap for use in examples
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#13632
opened Jun 2, 2024 by
alice-i-cecile
Add a way to run CI on a specific crate
A-Build-System
Related to build systems or continuous integration
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#13631
opened Jun 2, 2024 by
Adamkob12
Suggestion: Rename / Extend Condition Trait Methods.
A-ECS
Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Enhancement
A new feature
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#13629
opened Jun 1, 2024 by
CupOfTeaJay
Gamepad issue
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Bug
An unexpected or incorrect behavior
C-Hardware-Speciifc
This bug is isolated to specific hardware or driver configurations
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13625
opened Jun 1, 2024 by
goiw111
Dragging window around is very buggy
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13623
opened Jun 1, 2024 by
evrensen467
Raycasting for primitives.
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
#13618
opened Jun 1, 2024 by
Olle-Lukowski
1 of 7 tasks
GizmoPrimitiveNd for external primitives
A-Gizmos
Visual editor and debug gizmos
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#13615
opened May 31, 2024 by
lynn-lumen
DynamicScene missing docs for entity_map arg in methods
A-Scenes
Serialized ECS data stored on the disk
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#13608
opened May 31, 2024 by
ua-kxie
UI Node's dimensions are incorrectly calculated if camera at first node's update had zero size
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#13600
opened May 31, 2024 by
bugsweeper
Range<f32> is reflectable but not serializable
A-Reflection
Runtime information about types
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#13591
opened May 31, 2024 by
IceSentry
Panic when Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_pbr
feature is not included
A-Rendering
#13571
opened May 29, 2024 by
jgayfer
Allow me to rotate a UiImage node or ui texture
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#13561
opened May 28, 2024 by
ethereumdegen
STATUS_ACCESS_VIOLATION in CorePipelinePlugin
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Hardware-Speciifc
This bug is isolated to specific hardware or driver configurations
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13559
opened May 28, 2024 by
Weihnachtsbaum
Lightmaps break when deferred rendering is enabled
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Debugger Remix: Terminal outputting ALSA function 'snd_pcm_poll_descriptors' failed with error 'UnknownErrno: Unknown errno'
A-Audio
Sounds playback and modification
C-Bug
An unexpected or incorrect behavior
O-Linux
Specific to the Linux desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13538
opened May 27, 2024 by
Testare
ComputedStates are not linked from the Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Uncontroversial
This work is generally agreed upon
States
documentation
A-ECS
#13536
opened May 27, 2024 by
alice-i-cecile
Setting 'Specular Transmission' to a value higher than 0.0 on a standard material (or ext material) -> it wont write to depth buffer
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Docs
An addition or correction to our documentation
#13518
opened May 26, 2024 by
ethereumdegen
Support user interaction in Related to build systems or continuous integration
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Enhancement
A new feature
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
X-Uncontroversial
This work is generally agreed upon
ci_testing
A-Build-System
#13512
opened May 26, 2024 by
BD103
Text styles should be inheritable
A-Text
Rendering and layout for characters
C-Enhancement
A new feature
X-Controversial
There is active debate or serious implications around merging this PR
#13511
opened May 25, 2024 by
viridia
Exit not correctly tearing down graphics stack??
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-Windows
Specific to the Windows desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13499
opened May 24, 2024 by
BobG1983
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