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Releases: zenorogue/hyperrogue

Version 13.0i

10 May 18:42
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This is HyperRogue version 13.0i. Lots of minor new stuff and bugfixes.

Some new land structures.

Version 13.0d

24 Mar 11:20
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This is HyperRogue version 13.0d. Lots of new stuff!

Custom mode:

  • A new mode where you can select the lands to be used.
  • Another menu can be used to save a mode to a file.
  • Enabling Halloween or Space Rocks in infinite geometries now produces something that makes sense.
  • Previously changing the creature scale was disabled in non-cheat shmup. Now it can be changed (but it counts as a cheat).
  • New land structure 'landscape'.

Graphics:

  • Font scale used in ASCII maps now can be changed.
  • Items moved by Orb of Water, Magnetism, Winter, Space, and Repulsion are now animated.
  • VR: fixed items, Ivy, compasses, etc. being placed incorrectly in 2.5D.
  • VR: compass/Yendor targets now should be displayed.

Gameplay:

  • Void Beasts are now pulled by Orb of Air.
  • Changed the electrical properties of some walls to make Eclectic City more friendly.
  • Trees etc are now mentioned as blockers in YASC messages.
  • YASC codes work better if killed on a 10+ tile.

Alternate geometries:

  • Clear more walls when generating Wild West in high GP.
  • Better Emerald in Octagon chamfered.
  • Fixed Emerald Mine and Vineyard generating very bad in {n,oo} and binary tiling.
  • Fixed the lack of non-trapdoors in Zebra 435.
  • Better 'pseudohept' tiles in INVERSE tilings.
  • In grid mode, don't try to draw greatwall lines outside of normal geometry pure/bitruncated.
  • Nicer cell boundaries used in Archimedean and irregular tilings.
  • When you save an irregular map using Orb of Safety or map editor (or custom mode), it should now save the irregular map used.

Bug fixes:

  • Fixed dice hints over different heights.
  • Fixed troll nests in Horodisk/Voronoi.
  • Fixed a crash when running away from Clearing in single-land mode.
  • Some values are tracked in savefiles while previously they did not (fatigue, snake oil, crossbow reload time, gun ammo, etc.) (Thanks to jlm)

Version 13.0c

24 Feb 09:15
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This is HyperRogue version 13.0c. Fixed some minor issues (rusaΕ‚ka curses in crossbow mode and help lines for tides/lava working incorrectly) and improved some YASC messages.

Version 13.0b

23 Feb 00:49
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This is HyperRogue version 13.0b. When you are checkmated or die, a message explaining the cause is now displayed in the quit screen and saved in the local score file. Also a new projection (polar coordinates) and lots of bugfixes to 13.0a.

Crossbow fixes:

  • opening inventory mode when you can just shoot should be fixed
  • rusaΕ‚ka curses now work
  • fixed tricking Pikemen with a bow
  • while rosed, you can now only shoot when this kills a monster at point blank in the rose direction

Crash fixes:

  • fixed crash when e.g. entering 'ma' as a value, or when editing some settings such as sight range bonus
  • fixed a crash when viewing help on tide tiles (thanks to jlm)
  • fixed a crash with too large band
  • fixed some cases where untruncated/unrectified/warped maps would freeze when computing distances or crash due to trees are not known

Gameplay fixes:

  • restarting a race now resets pause counter
  • World Turtle kills are recorded (thanks to jlm)
  • boat can go thru non-adjacent using Orb of Warp in shmup
  • fixed the items (key, OoY, baby tortoise) moved by the Orb of Chaos and Curse of Repulsion
  • fixed the Yard bug (graveless graveyard when you somehow used Orb of Safety in the Haunted Woods strip)
  • Trollheim no longer generates adjacent non-unlocked troll lands
  • alternative land unlock rules when monster/item requested is not available due to geometry etc

Other:

  • in Goldberg variation, x/y limit is now based on what the engine allows, and 'dual of current' no longer can circumvent the limits
  • New projection: polar coordinates

Version 13.0a

13 Jan 08:29
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This is HyperRogue version 13.0a. Mostly lots of bugfixes to 13.0. The Android version is updated too.

  • fixed some bugs with high-FOV modes (reset shaders, show upper FOV ranges correctly, buggy two-eye rendering)
  • as a new positive, the Curse of Fatigue makes you not care about roses when very fatigued
  • changed one Prince(ss) message
  • crossbow leaderboards should be fixed
  • fixed button placement on Android once more
  • fixed mirrors in crossbow fire mode
  • the bump-to-shoot flag now actually works
  • fixed a bug in "memory saving" mode to not remove the current altmap
  • variant fisheye projection
  • fixed tides in shmup and when scrolling
  • the dipping rule no longer affects Tiger's Eyes
  • screenshots were sometimes not correctly centered

Version 13.0

27 Dec 20:02
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This is HyperRogue version 13.0. Mostly lots of bugfixes to 12.1z.

For a summary of changes since 12.0, see: https://zenorogue.blogspot.com/2023/12/hyperrogue-130.html

Version 12.1z

02 Dec 20:14
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This is HyperRogue version 12.1y. Some further improvements and fixes to the crossbow. Also fixes to VR and drawing mode. Have fun!

(Note: there was an earlier 12.1z with two bugs -- these are fixed)

Version 12.1y

29 Oct 10:21
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This is HyperRogue version 12.1y. Many improvements and fixes to the crossbow. Have fun!

Version 12.1x

28 Oct 08:23
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This is HyperRogue version 12.1x.

Changes since 12.1q:

  • a new alternative mode where the Rogue fights with a crossbow. Currently testing, so no achievements yet.
  • two new land structure options: horodisk and ideal Voronoi
  • most angles are now specified using a special dialog
  • and many other bugfixes, see changelog.txt.

Have fun!

Version 12.1q

31 May 00:25
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This is HyperRogue version 12.1q.

Includes the Aperiodic Spectre tiling, and the imaginary parameter for hat/spectre tilings. Also many improvements related to 3D embeddings.