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Releases: zenorogue/hyperrogue

Version 12.0t

05 Jul 13:54
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This is HyperRogue version 12.0t. Mostly menu improvements. Have fun!

Version 12.0s

23 Jun 22:31
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This is HyperRogue version 12.0s. Mostly bugfixes and menu improvements. Have fun!

Version 12.0q

21 May 15:51
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This is HyperRogue version 12.0q. Minor bugfixes. New options for playing in Lie groups (Solv/Nil) and options to play in a bounded region of an infinite geometry (especially useful in Minefield/Halloween).

Version 12.0o

10 May 07:31
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This is HyperRogue version 12.0o. Mostly minor bugfixes.

  • draw the side walls between shallow water and chasms
  • the smooth movement option now works in the map editor (and some other special screens)
  • "movement along geodesics" off now means that the movement is based on the Lie group exponentials (e.g. straight lines in simple view in rotiationally symmetric model of Nil -- good for Nil Rider)
  • buggy window resizing should be fixed
  • simplified display option for tes tilings with apeirogons
  • RogueViz: fixed the VR for the portal demo, and some improvements to the impossibility presentation

Version 12.0n

26 Apr 21:41
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This is HyperRogue version 12.0n. Many bugfixes to gameplay and graphics, improvements to the TES tessellation format, and other minor changes. Have fun!

Version 12.0m

27 Mar 21:23
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This is HyperRogue version 12.0m. Improvements to multiplayer, new options, mouse snapping, and some other fixes. Have fun!

Version 12.0k

11 Feb 23:38
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This is HyperRogue version 12.0k. Have fun!

Version 12.0j

14 Dec 09:46
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This is HyperRogue version 12.0j.

Mostly bugfixes. Have fun!

Version 12.0f

05 Aug 11:49
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This is HyperRogue version 12.0f.

Mostly bugfixes. Have fun!

Version 12.0e

01 Aug 09:50
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This is HyperRogue version 12.0e.

HyperRogue is now able to generate strict tree-based rules to generate periodic tessellations (including tes files and Archimedean, which previously were generated using other methods); This way of generation avoids numerical precision errors and lets us understand the growth patterns (experiment with geometry -> size of the world) and generate horocycles and Camelot. This is currently disabled by default, but can be enabled in experiment with geometry -> size of the world -> strict.

This update also features better land boundaries in all (hyperbolic) 2D geometries, including Great Walls-like ones; improved CR4 and Camelot generation; tes files now support aperiodic (tree-based) tessellations and some other features, see "horotiling.tes" in samples.

And some more new features. Have fun!