A Game Engine implemented in Vulkan API
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Updated
Oct 25, 2023 - C++
A Game Engine implemented in Vulkan API
This application tracks your completed/left stunt jumps in GTA IV by analysing your save file. Uses Vulkan API for graphics and Win32 API for windowing and stuff. In development
Prototyping user friendly Graphics API over Vulkan
Rust example of Vulkano bindings triangle render.
Example engine using the Vulkan API
Fork of PasVulkan's vkxml2pas.dpr that is currently being patched to also work with PascalABC.NET
This is my Vulkan learning journey.
A repo for me to practice graphics programming
XR game using OpenXR and Vulkan in C++
CrossPlatform Game Engine using Vulkan
Vulkan-based graphics renderer that uses an Object Oriented approach to Data Driven Rendering to draw game levels. It features exporting levels from Blender, parsing level information at run-time, transferring model data to the GPU, and support for hot-swapping multiple levels without a restart.
An object oriented approach to Vulkan.
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