Advanced shading language for production GI renderers
-
Updated
May 14, 2024 - C++
Advanced shading language for production GI renderers
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
This is a project showing varied shading algorithms with a simple apple.
A cross-platform programmable shading language ( CPU only )
An experimental GPU shading DSL embedded in Python.
Rust frontend to LuisaCompute and more!
OSL to GLSL converter
PYthon Shading Language compiler
Structured volume rendering using OpenGL, trying to reproduce some past proposed illumination techniques.
🔮 Shader Authoring Lab
opengles 2.0 light engine + tutorials for iOS.
The Nvidia Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with both leading graphics APIs, runtime libraries for CgFX, example applications, and extensive documentation. Property of Nvidia. See the license.txt.
A repository for showcasing my knowledge of the GLSL programming language, and continuing to learn the language
A repository for showcasing my knowledge of the HLSL programming language, and continuing to learn the language
A 2D web game inspired by Bejeweled
Include, use and compile any Godot shader code as if it was a C++ header file
Add a description, image, and links to the shading-language topic page so that developers can more easily learn about it.
To associate your repository with the shading-language topic, visit your repo's landing page and select "manage topics."