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JiayinCao/README.md

My name is Jiayin Cao. I’m currently working at NVIDIA as a senior devtech. Prior to joining NVIDIA, I used to work at Ready At Dawn, Naughty Dog, Ubisoft Singapore before. My primary interest covers the following areas,

  • Real-time Rendering
  • Offline Rendering
  • GPGPU
  • GPU architecture
  • Mathematics

This place is my home for my spare time projects. Following are three open-source projects of mine that I worked on before,

  • SORT, a physically based offline renderer.
  • TSL, a programmable shading language for CPU ray tracers.

To those who wants to connect, for whatever reason, please contact me through the following media,

Pinned

  1. SORT SORT Public

    Simple Open-source Ray Tracer

    C++ 855 57

  2. Tiny-Shading-Language Tiny-Shading-Language Public

    A cross-platform programmable shading language ( CPU only )

    C++ 56 7