Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
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Updated
May 10, 2024 - C#
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
Pure C# 3D real time physics simulation library, now with a higher version number.
A cross-platform 3D physics engine
Abstract physics interface designed to support simulation and rapid development of robot applications.
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license)
PhysX for JavaScript
A JNI interface to Bullet Physics and V-HACD
Simple rigid-body physics simulator powered by XPBD.
A library for performing advanced physics calculations.
A Third Person Shooter demo made with jMonkeyEngine.
Some mods I made for the Scrap Mechanic workshop
Trajectory prediction with Unity using multiple physics scenes
3D Collision Game developed with C# on Unity. Practice with game objects, components, prefabs, physics, and scripting.
A 3D mass-spring real world simulator with more types of forces(gravity, electricity, spring, collision, ...)
Awesome Physics Guide
NVFi in PyTorch (NeurIPS 2023)
Start of a 3D physics engine (Currently goal is to make this applicable to model rocketry)
Physics examples using gdx-ode4j library.
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