Fast and lightweight JavaScript game engine built on WebGL and glTF
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Updated
Apr 29, 2024 - JavaScript
Fast and lightweight JavaScript game engine built on WebGL and glTF
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation.
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM (CVPR 2024)
Three.js-based implementation of 3D Gaussian splatting
[CVPR'24 Highlight] Gaussian Splatting SLAM
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting
A Modular Framework for 3D Gaussian Splatting and Beyond
3D Gaussian Splat Editor
GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models (CVPR 2024)
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, Zhangyang Wang
3D高斯论文列表,每日更新,欢迎大家使用 Discussions 讨论交流
The official implementation of SAGA (Segment Any 3D GAussians)
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