Official implementation of "Path Planning using Neural A* Search" (ICML-21)
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Updated
Feb 10, 2023 - Jupyter Notebook
Official implementation of "Path Planning using Neural A* Search" (ICML-21)
Code for DeepCubeA, a Deep Reinforcement Learning algorithm that can learn to solve the Rubik's cube.
better google maps for block game
A web app to help visualizing typical graph searching algorithms
Project for ROB 550. Implementing SLAM using LIDAR, wheel encoders and IMU on MBot.
Visualization for multiple searching algorithms.
Selected Graph Algorithms
A servant robot trying to serve as fast as possible using A* algorithm.
Jogo com algoritmo de busca para fugir de uma ou várias IA em um labirinto
A C++ solver for the puzzle game called Sokoban
classical search algorithms are used in AI | AI course - Fall 2018
Java and Python implementations of the A* (A Star) path planning algorithm. Includes example test driver command line program.
A* Algorithm written in pure c++ 17
A* Pathfinding C++ providing many additional features
A* search n-Puzzle solver and heuristic domination analysis
8 puzzle solver using: BFS, DFS, A* (Manhattan, Euclidean)
Astar (A*) algorithm to find path between two given points
An OpenGL graphics library based animation of path planning algorithms.
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