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Bticino Binding

Chris Carman edited this page Jun 4, 2016 · 19 revisions

Introduction

The openHAB Bticino binding allows to connect to Bticino My Home Automation installations by OpenWebNet protocol. For example you can switching lights on and off, activating your roller shutters etc.

To access your Bticino My Home bus you need an IP gateway (like e.g. the MH200N, F453, F454).

For installation of the binding, please see Wiki page Bindings.

Binding Configuration in openhab.cfg

# OpenWebNet gateway IP address / Hostname
bticino:webserver.host=

# OpenWebNet gateway Port (optional, defaults to 20000)
bticino:webserver.port=

# OpenWebNet bus status rescan interval (optional, defaults to 120 seconds)
bticino:webserver.rescan_secs=

A sample configuration could look like:

bticino:webserver.host=192.168.1.35
bticino:webserver.rescan_secs=3600

Bind Items to Bticino

Description

In order to bind an item to a Bticino device you need to provide configuration settings. The easiest way to do so is to add binding information in your 'item file' (in the folder configurations/items). The syntax for the Bticino binding configuration string is explained here:

bticino="if=webserver;who=<who>;what=<what>;where=<where>"

Table of WHO

Code  Description
 0    Scenarios
 1    Lightning
 2    Automation
 3    Load control
 4    Temperature Control
 5    Alarm
 6    VDES
13    Gateway Management
15    CEN commands
16/22 Sound diffusion
17    MH200N scenarios
18    Energy management
25    CEN plus / scenarios plus / dry contacts
1001  Automation diagnostic
1004  Thermoregulation diagnostic
1013  Device diagnostic

For more details refer to the official document OpenWebNet Introduction.

At the moment only 2 (Automation), 1 (Lightning), 15 (Basic & Evolved CEN) and part of the 4 (Temperature Control) are supported.

Items example

Group Entrance
Group Corridor
Group Living                                                                                                                                                                                 
Group Plugs
Group RollerUpShutters

// Sceneries
Switch Movie_Scenery "Movie scenery"

// Plugs
Switch Plug_AV_Amplifier "Audio Video amplifier" (Living, Plugs) <socket> {bticino="if=webserver;who=1;what=0;where=1"}
Switch Plug_Subwoofer "Subwoofer" (Living, Plugs) <socket> {bticino="if=webserver;who=1;what=0;where=2"}

// Lights
Switch Spotlights_TV "TV spotlights" (Living, Lights) {bticino="if=webserver;who=1;what=0;where=35"}
Switch Corridor_Warning "Corridor warning light" (Corridor, Lights) {bticino="if=webserver;who=1;what=0;where=36"}
// CEN example
Switch Doorbell_Light "Doorbell courtesy light" (Entrance, Lights) {bticino="if=webserver;who=15;what=01;where=98"}

// Rollershutters 
Rollershutter RollUpShutter_1 "Roller-up shutter 1" (Living, RollerUpShutters) {bticino="if=webserver;who=2;what=0;where=46"}
Rollershutter RollUpShutter_2 "Roller-up shutter 2" (Living, RollerUpShutters) {bticino="if=webserver;who=2;what=0;where=47"}

Sitemap example

sitemap demo label="Main panel" {

	 Frame label="Rooms" {
            Group item=Entrance label="Entrance"                                                                                                                                                   
            Group item=Living label="Living room"
     }

	 Frame label="Sceneries" {                                                              
            Switch item=Movie_Scenery mappings=[OFF="Turn OFF",ON="Turn ON"]                                                                                                                                                                         
     }  

}

Rule example

// Movie scenery management
rule "Movie scenery"
when
    Item Movie_Scenery received command
then
    if (receivedCommand == ON) {

        sendCommand(Plug_AV_Amplifier, ON)	
        sendCommand(Plug_Subwoofer, ON)
        sendCommand(Spotlights_TV, ON)
        sendCommand(RollUpShutter_1, DOWN)
        sendCommand(RollUpShutter_2, DOWN)

    } else if (receivedCommand == OFF) {
	
        sendCommand(Plug_Subwoofer, OFF)
        sendCommand(Plug_AV_Amplifier, OFF)	
        sendCommand(Spotlights_TV, ON)
        sendCommand(RollUpShutter_1, UP)
        sendCommand(RollUpShutter_2, UP)

    }	
end

// Doorbel ringer light
rule "Doorbel ringer"
when
    Item Doorbell_Light received update
then
    if (Doorbell_Light.state == ON) {

            var Number idx = 0
            
            // Number of rings
            while (idx < 5) {

                    sendCommand(Corridor_Warning, ON)
                    Thread::sleep(1500)
                    sendCommand(Corridor_Warning, OFF)
                    Thread::sleep(1500)
                    idx = idx + 1

            }

    }
end

Installation


User Interfaces


Community

(link to openHAB forum)

Development



Misc


Samples

A good source of inspiration and tips from users gathered over the years. Be aware that things may have changed since they were written and some examples might not work correctly.

Please update the wiki if you do come across any out of date information.

Use case examples

Collections of Rules on a single page

Single Rules

Scripts


Release Notes

Clone this wiki locally