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Releases: chrisj42/miniventure

Alpha 2.2

18 Aug 02:42
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Another update after ages! This addresses memory problems that have been present for a while; the game should be runnable with a lot less available memory now. Future updates should finally start focusing on content, so look forward to that!

Alpha 2.1

31 Jan 01:00
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It's finally here! I took a number of months' break since the last release, but this last month I've been working on it again, and this is the result of that work. See change log as always, but there's some new sprites, better world version management, and hopefully improved selection capabilities (though I may change it again later), as well a new crafitng mechanic.

Alpha 1.2

30 May 01:46
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This release brings mainly an overhauled inventory screen, that's hopefully much easier to use than the previous version. There are also some input changes for wasd and such. Let me know what you think!

Alpha 1.1

25 Jun 01:27
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Well here goes nothing! Here's the first version of miniventure alpha. Everything before was Pre-alpha. You'll notice that there's now a save system, and that the map is composed of islands. Hope you like what's here so far!

Version 1.5 Official

13 Dec 19:35
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1.5 Official is finally here! The number of iterations that the ui system went through is ridiculous, as is the span of time it's been since 1.4. But it's finally done! Check the change log to see all the details of all the things that have happened since 1.4. There are quite a number of significant changes.

Also this is the last version that will use the 'effectively infinite' terrain generation pattern; 1.6 will be all about separating stuff into islands, as well as a save system! Because that's long overdue. But it would have been pointless to create a special save system with the inf terrain when I planned to replace it. I didn't plan to originally of course, but there were other reasons I didn't have a save system at the time.

Anyway, enjoy the build! I've tried to fix as many bugs as possible since this is an official version, but you know how it goes... I don't have an army of 100 testers to catch everything. :P

Version 1.5, Pre-Release 7

12 Dec 06:45
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Pre-release

Did a whole bunch in this update! This is almost going to be the same as 1.5 official, just maybe a couple more bug fixes will be in that one. 1.5 is going to be the last update before the big level gen overhaul, and then the save system, so it's sort of like the end of this stage of the game. I've considered 2.0 but that seems too extravagant. I want 2.0 to be what 1.0 was supposed to be; the final game, in initial form. Stuff after that will be like extras. The storyline will be implemented by then.

Anyway! Back to this update. Lots of bug fixes, some edits to player stats, some ui edits and fixes, a clear command for chat; it's all over the place. See change log. Enjoy!

Version 1.5, Pre-Release 6

26 Nov 02:59
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Pre-release

The crafting screen is back! Only much better. Many sprites also got an update, and there were a few other changes as well. See the change log for full details. Enjoy!

Version 1.5, Pre-Release 5

21 Nov 07:28
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Pre-release

Inventory screen is looking pretty cool in this one! Crafting screen isn't here yet, but it's been so long that I just wanted to get this out. 1.5.6 will come wmuch quicker, with the crafting screen, and then it'll be on to 1.6. Enjoy!

Version 1.5, Pre-Release 4

18 Jul 17:27
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Pre-release

Level generation update! Now worlds are make of islands that have different themes. More improvements coming soon!

Version 1.5, Pre-Release 3

06 Jul 23:55
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Pre-release

Sorry about the last version! But this one fixes just about all of the issues with the previous one. And adds a couple new things.