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Releases: chrisj42/miniventure

Version 1.2, Pre-Release 6

25 Feb 02:54
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Alright, I fleshed out the stamina, health, and hunger systems! Enjoy.

Version 1.2 Official

25 Feb 04:56
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this version includes infinite terrain! Additionaly, there are a lot of cool new animations, a few new tiles and objects, and a functional hunger, stamina, and health regen system. Next up, multiplayer!

Version 1.2, Pre-Release 5

24 Feb 03:01
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alright, I fixed a few bugs relating to moving entities off tiles they are not supposed to be on. I also added doors, with open/close animations! And changed the water edge animations! Oh, and I decreased the stamina usage of wood tools, because it was too high. Enjoy!

Version 1.2, Pre-Release 4

23 Feb 05:56
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So I made a bunch of cool updates this time, such as stamina and holding down a button for repeated input. Enjoy!

Version 1.2, Pre-Release 3

23 Feb 01:17
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Implemented a system for tile transitions! Currently, the only use is with torches; their flame will now give a little "bounce" upon being initially placed down. This system is super exciting, though, because there is actually so much that could be done with it. Think about placing down a tree seed. It could be animated to sprout into a sapling, there. Doors can now also be animated. The possibilies are huge! 🗡

Oh, I also made wood tools break after 30 hits rather than 20.

Version 1.2, Pre-Release 2

22 Feb 05:20
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added some animated particles for when you attack, and on attacked tiles.

Version 1.2, Pre-Release 1

11 Feb 02:47
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Infinite level gen! Well, infinite enough. enjoy! P.S. you can press the B key to show chunk boundries.

Version 1.1, Pre-Release 7

07 Feb 01:12
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I improved the daylight cycle a ton, it (hopefully) looks a lot nicer now.

Version 1.1 Official

07 Feb 15:44
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Daylight cycle, some bug fixes, UI/crafting system, mob AIs.

Version 1.1, Pre-Release 6

06 Feb 05:29
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Alright, so I fixed a bunch of little bugs (item drops, mob AIs, UI resizing), and I improved the daylight cycle a little bit. This could end up being more or less the same as the official release, I just want to put this out beforehand just to check for bugs before I make it official.