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glTFast 5.0.4

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@atteneder atteneder released this 13 Apr 16:08
· 140 commits to main since this release

Changed

  • (Export) Texture coordinates are now flipped vertically, similar to how it's performed at import. This ensures round-trip consistency (#342).

Fixed

  • (Export) Invalid blend indices or blend weights are not exported anymore (as skinning is not supported yet; #556)
  • Compiler error when using .NET Framework on 2021.3 and newer (#550)
  • GltfBoundsAsset's instantiation settings are applied now
  • GltfBoundsAsset's BoxCollider is positioned correctly, even if GameObject is not at scene origin (#565)