Releases
com.atteneder.gltfast/6.5.0
Added
(Export) Support for exporting glTFast shader based materials. This reduces data loss on import-export round trips considerably.
(Export) Support for setting a custom scene origin via transform matrix.
Dependency on Unity Collections package .
Added Apple Privacy Manifest documentation.
Export sample code.
XML documentation comments.
float4x4.Decompose
overload that outputs rotation as type quaternion
.
Changed
Faster buffer conversion jobs due to batching via IJobParallelForBatch
.
(Export) Material exporter implementation is chosen based on used shader by default.
(Export) Vertex attributes are discarded if they are not used/referenced.
(Export) Root level nodes' positions are based on their GameObject's world positions (and not their local position anymore).
Fixed
(Export) Discrepancy in color due to export of unused vertex colors.
Incorrect copyright text in some SPDX headers.
Deprecated
float4x4.Decompose
overload that outputs rotation as type float4
(quaternion values).
Removed
Soft dependency on deprecated Unity Jobs package .
Legacy code for Unity versions older than the minimum required 2020 LTS.
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