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glTFast 6.5.0

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Added

  • (Export) Support for exporting glTFast shader based materials. This reduces data loss on import-export round trips considerably.
  • (Export) Support for setting a custom scene origin via transform matrix.
  • Dependency on Unity Collections package.
  • Added Apple Privacy Manifest documentation.
  • Export sample code.
  • XML documentation comments.
  • float4x4.Decompose overload that outputs rotation as type quaternion.

Changed

  • Faster buffer conversion jobs due to batching via IJobParallelForBatch.
  • (Export) Material exporter implementation is chosen based on used shader by default.
  • (Export) Vertex attributes are discarded if they are not used/referenced.
  • (Export) Root level nodes' positions are based on their GameObject's world positions (and not their local position anymore).

Fixed

  • (Export) Discrepancy in color due to export of unused vertex colors.
  • Incorrect copyright text in some SPDX headers.

Deprecated

  • float4x4.Decompose overload that outputs rotation as type float4 (quaternion values).

Removed

  • Soft dependency on deprecated Unity Jobs package.
  • Legacy code for Unity versions older than the minimum required 2020 LTS.