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Merge branch 'main' into openupm
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atteneder committed Apr 22, 2024
2 parents 9a331fe + ffd1fa4 commit ef121f3
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Showing 61 changed files with 7,118 additions and 483 deletions.
2 changes: 1 addition & 1 deletion .github/codecov.yml
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ comment:
require_base: false
require_head: false
# Set this to the number of coverage jobs run in the PR
after_n_builds: 1
after_n_builds: 3

flag_management:
default_rules:
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68 changes: 55 additions & 13 deletions .yamato/package.metafile
Original file line number Diff line number Diff line change
@@ -1,4 +1,6 @@
test_setups:
# Project profile name
# see GLTFast.Editor.Tests.SetupProject.ApplySetup (Tests/Editor/SetupProject.cs) for details
- project_setup: default
# # Use to limit versions
# editor_versions: [2020,2021,2022,2023.2,trunk]
Expand All @@ -9,22 +11,41 @@ test_setups:
editor: 2020
- platform: mac
editor: trunk
- platform: ubuntu
- platform: win
editor: 2022
coverage_sets:
# default for coverage: windows + current LTS
- platform: win
editor: 2022
coverage: !!bool true
- project_setup: minimalistic
editor_versions: [2020,trunk]
editor_versions: [2020,2022,trunk]
platforms: [win]
pr_sets:
- platform: win
editor: trunk
editor: 2022
coverage_sets:
# default for coverage: windows + current LTS
- platform: win
editor: 2022
- project_setup: all_defines
editor_versions: [2020,trunk]
render_pipeline: URP-Forward
editor_versions: [2020,2021,2022,trunk]
platforms: [win]
pr_sets:
- platform: win
editor: 2022
# TODO: Move those to `urp` and `hdrp` test setup at some point
# For URP/shader graph test all versions
- platform: win
editor: 2020
- platform: win
editor: 2021
- platform: win
editor: trunk
coverage: !!bool true
coverage_sets:
# default for coverage: windows + current LTS
- platform: win
editor: 2022

editor_versions:
- 2020
Expand All @@ -35,16 +56,27 @@ editor_versions:

platforms:
win:
agent: win
test: win
build_and_run: win
platform: StandaloneWindows64
component: il2cpp
mac:
agent: mac
test: mac
build_and_run: mac
platform: StandaloneOSX
component: il2cpp
ubuntu:
agent: ubuntu
test: ubuntu
platform: StandaloneLinux64
component: il2cpp
android:
build: win
run: samsung
component: Android

test_platforms:
- name: win
agent: win
coverage: !!bool true
- name: mac
agent: mac
- name: ubuntu
Expand Down Expand Up @@ -77,6 +109,9 @@ asset_sets:
- name: glTF-test-models
git_uri: https://github.com/atteneder/glTF-test-models.git
git_revision: fee92e61a93546e48a34773cc8d2f20db7e22873
- name: glTF-Sample-Assets
git_uri: https://github.com/KhronosGroup/glTF-Sample-Assets.git
git_revision: cfbe2f9ac259490855940ff85feb5b4b02386046

agents:
win:
Expand All @@ -94,6 +129,11 @@ agents:
type: Unity::VM
image: package-ci/ubuntu-22.04:v4
flavor: b1.large
samsung:
os: win
type: Unity::mobile::samsung
image: package-ci/win10:v4
flavor: b1.large
shield:
os: win
type: Unity::mobile::shield
Expand Down Expand Up @@ -140,14 +180,16 @@ os_variables:
git_url: ${GIT_REPOSITORY_URL}
git_revision: ${GIT_REVISION}
tool_utr: "./utr"
bokken_host_ip: ${BOKKEN_HOST_IP}
# Windows specific
win:
yamato_source_dir: "%YAMATO_SOURCE_DIR%"
git_url: "%GIT_REPOSITORY_URL%"
git_revision: "%GIT_REVISION%"
tool_utr: "utr.bat"
bokken_host_ip: "%BOKKEN_HOST_IP%"

editor_location:
win: "Unity.exe"
mac: "Unity.app/Contents/MacOS/Unity"
ubuntu: "Unity"
win: "\\.Editor\\Unity.exe"
mac: "/.Editor/Unity.app/Contents/MacOS/Unity"
ubuntu: "/.Editor/Unity"

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