Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve camera smoothing when crouching #428

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

Calinou
Copy link

@Calinou Calinou commented Dec 30, 2021

Inspired by redeclipse/base#1326.

Asymptoptic (ease-out) smoothing is now used instead of linear interpolation. This kind of smoothing is often used for camera crouching animations in modern FPS games.

Since the crouch animation speed affects game balance, it's been tuned to take roughly the same duration as before.

Preview

Before

ac-crouch-before.mp4

After

ac-crouch-after.mp4

Asymptoptic (ease-out) smoothing is now used instead of
linear interpolation. This kind of smoothing is often used for
camera crouching animations in modern FPS games.

Since the crouch animation speed affects game balance, it's been
tuned to take roughly the same duration as before.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant