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Flight Control

A few years ago, I decided to take my software skills into the physical world. I hacked some Arduino-based projects together—circuits, some code, and plastic enclosures I bought from a supplier.

With the help of the Big Cartel Employee Art Grant, I’m learning how to 3D print so I can design, prototype, and build my own enclosures for electronic projects.

First up, controllers for Kerbal Space Program and X-Plane.


Project Updates

Part 1: Humble Beginnings — MAY 2, 2016

Electronic Components and Test Parts

I’m up and running with my Big Cartel Employee Art Grant project. The 3D printer has arrived, and the first practice prints came out well.


Part 2: Component Tests — OCTOBER 10, 2016

Joysticks and Throttle Component Test

I’ve been in the thick of my Big Cartel Employee Art Grant project for the past few months. I’ve been sourcing components, working on various mounts and enclosures, and designing the final product.


Part 3: Demo Flight — OCTOBER 27, 2016

After putting together a component test unit, I hooked it up to a Teensy++ 2.0—the brains of the controller—and took it for a spin in X-Plane.


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