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Doubles

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DOUBLES is an ANSI adaptation of the game "2048" for Synchronet BBSes.

Gameplay

Use the arrow keys to slide tiles in any direction. They will slide until they hit a wall, or until they bump into another tile with the same number. Tiles with the same number combine into one, doubled tile. A new tile is added to the board after each move.

Getting a "2048" tile effectively wins the game.

You lose when the board is full and you cannot combine tiles in any direction.

What's new?

v1.5

  • Added new 132x60 mode, featuring new colored tile set
  • Tweaked the "spawn new tile" algorithm
  • Added a new "difficult" mode.
    • Game starts with 8 tiles on board instead of 2
    • New tiles can be as high as 64.
  • Removed a bug where players could spawn a new tile by pushing arrow keys in a direction in which they couldn't actually move.

Requirements

Installation

See the readme.txt file.

Acknowledgments

This game is adapted from saming's implementation of "2048" with lots of new Synchronet-specific code. I later added tile-movement logic I adapted from mevdschee's "2048.c"

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An ANSI version of "2048" for Synchronet BBSes

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