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Doubles

screenshot

DOUBLES is an ANSI adaptation of the game "2048" for Synchronet BBSes.

Gameplay

Use the arrow keys to slide tiles in any direction. They will slide until they hit a wall, or until they bump into another tile with the same number. Tiles with the same number combine into one, doubled tile. A new tile is added to the board after each move.

Getting a "2048" tile effectively wins the game.

You lose when the board is full and you cannot combine tiles in any direction.

What's new?

v1.5

  • Added new 132x60 mode, featuring new colored tile set
  • Tweaked the "spawn new tile" algorithm
  • Added a new "difficult" mode.
    • Game starts with 8 tiles on board instead of 2
    • New tiles can be as high as 64.
  • Removed a bug where players could spawn a new tile by pushing arrow keys in a direction in which they couldn't actually move.

Requirements

Installation

See the readme.txt file.

Acknowledgments

This game is adapted from saming's implementation of "2048" with lots of new Synchronet-specific code. I later added tile-movement logic I adapted from mevdschee's "2048.c"