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[spine-c] Fix crashes in skins or animations error handling #2491

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merged 4 commits into from Apr 30, 2024
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7 changes: 7 additions & 0 deletions spine-c/spine-c/src/spine/SkeletonBinary.c
Expand Up @@ -1335,6 +1335,8 @@ spSkeletonData *spSkeletonBinary_readSkeletonData(spSkeletonBinary *self, const
skeletonData->version = 0;
} else {
if (!string_starts_with(skeletonData->version, SPINE_VERSION_STRING)) {
FREE(input);
spSkeletonData_dispose(skeletonData);
char errorMsg[255];
snprintf(errorMsg, 255, "Skeleton version %s does not match runtime version %s", skeletonData->version, SPINE_VERSION_STRING);
_spSkeletonBinary_setError(self, errorMsg, NULL);
Expand Down Expand Up @@ -1531,6 +1533,8 @@ spSkeletonData *spSkeletonBinary_readSkeletonData(spSkeletonBinary *self, const
/* Default skin. */
skeletonData->defaultSkin = spSkeletonBinary_readSkin(self, input, -1, skeletonData, nonessential);
if (self->attachmentLoader->error1) {
FREE(input);
spSkin_dispose(skeletonData->defaultSkin);
spSkeletonData_dispose(skeletonData);
_spSkeletonBinary_setError(self, self->attachmentLoader->error1, self->attachmentLoader->error2);
return NULL;
Expand All @@ -1549,6 +1553,8 @@ spSkeletonData *spSkeletonBinary_readSkeletonData(spSkeletonBinary *self, const
for (i = skeletonData->defaultSkin ? 1 : 0; i < skeletonData->skinsCount; ++i) {
spSkin *skin = spSkeletonBinary_readSkin(self, input, 0, skeletonData, nonessential);
if (self->attachmentLoader->error1) {
FREE(input);
skeletonData->skinsCount = i + 1;
spSkeletonData_dispose(skeletonData);
_spSkeletonBinary_setError(self, self->attachmentLoader->error1, self->attachmentLoader->error2);
return NULL;
Expand Down Expand Up @@ -1607,6 +1613,7 @@ spSkeletonData *spSkeletonBinary_readSkeletonData(spSkeletonBinary *self, const
FREE(name);
if (!animation) {
FREE(input);
skeletonData->animationsCount = i + 1;
spSkeletonData_dispose(skeletonData);
_spSkeletonBinary_setError(self, "Animation corrupted: ", name);
return NULL;
Expand Down
23 changes: 17 additions & 6 deletions spine-c/spine-c/src/spine/SkeletonJson.c
Expand Up @@ -1063,7 +1063,6 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
slots = Json_getItem(root, "slots");
if (slots) {
Json *slotMap;
skeletonData->slotsCount = slots->size;
skeletonData->slots = MALLOC(spSlotData *, slots->size);
for (slotMap = slots->child, i = 0; slotMap; slotMap = slotMap->next, ++i) {
spSlotData *data;
Expand Down Expand Up @@ -1114,14 +1113,14 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
}

skeletonData->slots[i] = data;
skeletonData->slotsCount++;
}
}

/* IK constraints. */
ik = Json_getItem(root, "ik");
if (ik) {
Json *constraintMap;
skeletonData->ikConstraintsCount = ik->size;
skeletonData->ikConstraints = MALLOC(spIkConstraintData *, ik->size);
for (constraintMap = ik->child, i = 0; constraintMap; constraintMap = constraintMap->next, ++i) {
const char *targetName;
Expand All @@ -1136,6 +1135,7 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
for (boneMap = boneMap->child, ii = 0; boneMap; boneMap = boneMap->next, ++ii) {
data->bones[ii] = spSkeletonData_findBone(skeletonData, boneMap->valueString);
if (!data->bones[ii]) {
spIkConstraintData_dispose(data);
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "IK bone not found: ", boneMap->valueString);
return NULL;
Expand All @@ -1145,6 +1145,7 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
targetName = Json_getString(constraintMap, "target", 0);
data->target = spSkeletonData_findBone(skeletonData, targetName);
if (!data->target) {
spIkConstraintData_dispose(data);
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "Target bone not found: ", targetName);
return NULL;
Expand All @@ -1158,14 +1159,14 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
data->softness = Json_getFloat(constraintMap, "softness", 0) * self->scale;

skeletonData->ikConstraints[i] = data;
skeletonData->ikConstraintsCount++;
}
}

/* Transform constraints. */
transform = Json_getItem(root, "transform");
if (transform) {
Json *constraintMap;
skeletonData->transformConstraintsCount = transform->size;
skeletonData->transformConstraints = MALLOC(spTransformConstraintData *, transform->size);
for (constraintMap = transform->child, i = 0; constraintMap; constraintMap = constraintMap->next, ++i) {
const char *name;
Expand All @@ -1181,6 +1182,7 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
for (boneMap = boneMap->child, ii = 0; boneMap; boneMap = boneMap->next, ++ii) {
data->bones[ii] = spSkeletonData_findBone(skeletonData, boneMap->valueString);
if (!data->bones[ii]) {
spTransformConstraintData_dispose(data);
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "Transform bone not found: ", boneMap->valueString);
return NULL;
Expand All @@ -1190,6 +1192,7 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
name = Json_getString(constraintMap, "target", 0);
data->target = spSkeletonData_findBone(skeletonData, name);
if (!data->target) {
spTransformConstraintData_dispose(data);
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "Target bone not found: ", name);
return NULL;
Expand All @@ -1212,14 +1215,14 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
data->mixShearY = Json_getFloat(constraintMap, "mixShearY", 1);

skeletonData->transformConstraints[i] = data;
skeletonData->transformConstraintsCount++;
}
}

/* Path constraints */
pathJson = Json_getItem(root, "path");
if (pathJson) {
Json *constraintMap;
skeletonData->pathConstraintsCount = pathJson->size;
skeletonData->pathConstraints = MALLOC(spPathConstraintData *, pathJson->size);
for (constraintMap = pathJson->child, i = 0; constraintMap; constraintMap = constraintMap->next, ++i) {
const char *name;
Expand All @@ -1235,6 +1238,7 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
for (boneMap = boneMap->child, ii = 0; boneMap; boneMap = boneMap->next, ++ii) {
data->bones[ii] = spSkeletonData_findBone(skeletonData, boneMap->valueString);
if (!data->bones[ii]) {
spPathConstraintData_dispose(data);
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "Path bone not found: ", boneMap->valueString);
return NULL;
Expand All @@ -1244,6 +1248,7 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
name = Json_getString(constraintMap, "target", 0);
data->target = spSkeletonData_findSlot(skeletonData, name);
if (!data->target) {
spPathConstraintData_dispose(data);
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "Target slot not found: ", name);
return NULL;
Expand Down Expand Up @@ -1281,6 +1286,7 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
data->mixY = Json_getFloat(constraintMap, "mixY", data->mixX);

skeletonData->pathConstraints[i] = data;
skeletonData->pathConstraintsCount++;
}
}

Expand All @@ -1300,6 +1306,7 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
for (skinPart = skinPart->child; skinPart; skinPart = skinPart->next) {
spBoneData *bone = spSkeletonData_findBone(skeletonData, skinPart->valueString);
if (!bone) {
spSkin_dispose(skin);
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "Skin bone constraint not found: ", skinPart->valueString);
return NULL;
Expand All @@ -1314,6 +1321,7 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
spIkConstraintData *constraint = spSkeletonData_findIkConstraint(skeletonData,
skinPart->valueString);
if (!constraint) {
spSkin_dispose(skin);
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "Skin IK constraint not found: ", skinPart->valueString);
return NULL;
Expand All @@ -1328,6 +1336,7 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
spPathConstraintData *constraint = spSkeletonData_findPathConstraint(skeletonData,
skinPart->valueString);
if (!constraint) {
spSkin_dispose(skin);
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "Skin path constraint not found: ", skinPart->valueString);
return NULL;
Expand All @@ -1342,6 +1351,7 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
spTransformConstraintData *constraint = spSkeletonData_findTransformConstraint(skeletonData,
skinPart->valueString);
if (!constraint) {
spSkin_dispose(skin);
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "Skin transform constraint not found: ",
skinPart->valueString);
Expand Down Expand Up @@ -1581,13 +1591,13 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
spSkin *skin = !linkedMesh->skin ? skeletonData->defaultSkin : spSkeletonData_findSkin(skeletonData, linkedMesh->skin);
if (!skin) {
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, 0, "Skin not found: ", linkedMesh->skin);
_spSkeletonJson_setError(self, root, "Skin not found: ", linkedMesh->skin);
return NULL;
}
parent = spSkin_getAttachment(skin, linkedMesh->slotIndex, linkedMesh->parent);
if (!parent) {
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, 0, "Parent mesh not found: ", linkedMesh->parent);
_spSkeletonJson_setError(self, root, "Parent mesh not found: ", linkedMesh->parent);
return NULL;
}
linkedMesh->mesh->super.timelineAttachment = linkedMesh->inheritTimeline ? parent
Expand Down Expand Up @@ -1630,6 +1640,7 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
spAnimation *animation = _spSkeletonJson_readAnimation(self, animationMap, skeletonData);
if (!animation) {
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "Animation broken: ", animationMap->name);
return NULL;
}
skeletonData->animations[skeletonData->animationsCount++] = animation;
Expand Down