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[phaser] More tests, fix make factory, add Alpha mixin
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script> | ||
<script src="../dist/iife/spine-phaser.js"></script> | ||
<title>Spine Phaser Example</title> | ||
</head> | ||
<body> | ||
<h1>Canvas test</h1> | ||
</body> | ||
<script> | ||
var config = { | ||
type: Phaser.AUTO, | ||
width: 800, | ||
height: 600, | ||
type: Phaser.CANVAS, | ||
scene: { | ||
preload: preload, | ||
create: create, | ||
}, | ||
plugins: { | ||
scene: [ | ||
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" } | ||
] | ||
} | ||
}; | ||
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let game = new Phaser.Game(config); | ||
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function preload () { | ||
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel"); | ||
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas"); | ||
} | ||
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function create () { | ||
let spineboy = this.add.spine(400, 300, 'spineboy-data', "spineboy-atlas"); | ||
spineboy.scale = 0.5; | ||
spineboy.animationState.setAnimation(0, "walk", true); | ||
} | ||
</script> | ||
</html> |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script> | ||
<script src="../dist/iife/spine-phaser.js"></script> | ||
<title>Spine Phaser Example</title> | ||
</head> | ||
<body> | ||
<h1>Depth test</h1> | ||
</body> | ||
<script> | ||
var config = { | ||
type: Phaser.AUTO, | ||
width: 800, | ||
height: 600, | ||
type: Phaser.WEBGL, | ||
scene: { | ||
preload: preload, | ||
create: create, | ||
}, | ||
plugins: { | ||
scene: [ | ||
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" } | ||
] | ||
} | ||
}; | ||
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let game = new Phaser.Game(config); | ||
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function preload () { | ||
this.load.image('logo', 'assets/phaser.png'); | ||
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel"); | ||
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas"); | ||
} | ||
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function create () { | ||
this.add.image(400, 350, 'logo').setName('logo1').setDepth(2); | ||
let spineboy = this.add.spine(400, 600, 'spineboy-data', "spineboy-atlas"); | ||
spineboy.animationState.setAnimation(0, "walk", true) | ||
spineboy.setScale(0.5) | ||
spineboy.setDepth(1); | ||
this.add.text(400, 300, 'Set Depth Test', { font: '16px Courier', fill: '#00ff00' }).setName('text').setOrigin(0.5); | ||
} | ||
</script> | ||
</html> |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
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||
<head> | ||
<meta charset="UTF-8"> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script> | ||
<script src="../dist/iife/spine-phaser.js"></script> | ||
<title>Spine Phaser Example</title> | ||
</head> | ||
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<body> | ||
<h1>Extended class</h1> | ||
</body> | ||
<script> | ||
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function preload() { | ||
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel"); | ||
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas"); | ||
} | ||
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function create() { | ||
let spineboy = this.add.spine(400, 300, 'spineboy-data', "spineboy-atlas"); | ||
spineboy.scale = 0.5; | ||
spineboy.animationState.setAnimation(0, "walk", true); | ||
} | ||
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class CustomSpineObject1 { | ||
constructor(scene, x, y, data, atlas, animation, loop) { | ||
this.scene = scene; | ||
this.spine = scene.add.spine(x, y, data, atlas); | ||
this.spine.animationState.setAnimation(0, animation, loop); | ||
} | ||
} | ||
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class CustomSpineObject2 { | ||
constructor(scene, x, y, dataKey, atlasKey, animation, loop) { | ||
this.scene = scene; | ||
this.spine = scene.make.spine({ scene, x, y, dataKey, atlasKey }); | ||
this.spine.animationState.setAnimation(0, animation, loop); | ||
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scene.sys.displayList.add(this.spine); | ||
scene.sys.updateList.add(this.spine); | ||
} | ||
} | ||
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class CustomSpineObject3 { | ||
constructor(scene, x, y, dataKey, atlasKey, animation, loop) { | ||
this.scene = scene; | ||
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this.parent = scene.add.container(0, 0); | ||
this.spine = scene.make.spine({ scene, x, y, dataKey, atlasKey}); | ||
this.spine.animationState.setAnimation(0, animation, loop); | ||
this.parent.add(this.spine); | ||
} | ||
} | ||
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class Example extends Phaser.Scene { | ||
constructor() { | ||
super(); | ||
} | ||
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preload() { | ||
this.load.image('logo', 'assets/phaser.png'); | ||
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel"); | ||
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas"); | ||
} | ||
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create() { | ||
this.add.image(0, 0, 'logo').setOrigin(0); | ||
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let custom1 = new CustomSpineObject1(this, 100, 550, 'spineboy-data', 'spineboy-atlas', 'idle', true); | ||
custom1.spine.setScale(0.5); | ||
let custom2 = new CustomSpineObject2(this, 350, 550, 'spineboy-data', 'spineboy-atlas', 'walk', true); | ||
custom2.spine.setScale(0.5); | ||
let custom3 = new CustomSpineObject3(this, 600, 550, 'spineboy-data', 'spineboy-atlas', 'run', true); | ||
custom3.spine.setScale(0.5); | ||
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this.add.image(400, 0, 'logo').setOrigin(0); | ||
} | ||
} | ||
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const config = { | ||
type: Phaser.WEBGL, | ||
parent: 'phaser-example', | ||
width: 800, | ||
height: 600, | ||
backgroundColor: '#2d2d2d', | ||
scene: Example, | ||
plugins: { | ||
scene: [ | ||
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" } | ||
] | ||
} | ||
}; | ||
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const game = new Phaser.Game(config); | ||
</script> | ||
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</html> |
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Original file line number | Diff line number | Diff line change |
---|---|---|
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<!DOCTYPE html> | ||
<html lang="en"> | ||
|
||
<head> | ||
<meta charset="UTF-8"> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script> | ||
<script src="../dist/iife/spine-phaser.js"></script> | ||
<title>Spine Phaser Example</title> | ||
</head> | ||
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<body> | ||
<h1>Render to texture</h1> | ||
</body> | ||
<script> | ||
var config = { | ||
type: Phaser.AUTO, | ||
width: 800, | ||
height: 600, | ||
type: Phaser.WEBGL, | ||
scene: { | ||
preload: preload, | ||
create: create, | ||
}, | ||
plugins: { | ||
scene: [ | ||
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" } | ||
] | ||
} | ||
}; | ||
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let game = new Phaser.Game(config); | ||
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function preload() { | ||
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel"); | ||
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas"); | ||
} | ||
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function create() { | ||
let renderTexture = this.add.renderTexture(0, 0, 800, 600); | ||
let spineboy = this.add.spine(400, 300, 'spineboy-data', "spineboy-atlas"); | ||
spineboy.scale = 0.5; | ||
spineboy.animationState.setAnimation(0, "walk", true); | ||
this.add.text(200, 8, 'Click to stamp SpineBoy'); | ||
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this.input.on('pointermove', function (pointer) { | ||
spineboy.setPosition(pointer.x, pointer.y); | ||
}, this); | ||
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this.input.on('pointerdown', function (pointer) { | ||
renderTexture.draw(spineboy); | ||
spineboy.angle += 10; | ||
}, this); | ||
} | ||
</script> | ||
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</html> |
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